This article mainly introduces the number of times that simple typing games written using jQuery can prompt correct and wrong messages. For more information, see
Var off_x; // the abscissa var count = 0; // The total var speed = 5000; // The speed. The default value is 5 seconds. var keyErro = 0; // input error count var keyRight = 0; // enter the correct number of times // The organization letter var charArray = new Array ("A", "B ", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L ", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V ", "W", "X", "Y", "Z"); // Array of key code var arrCode = new Array (); for (var I = 65; I <= 90; I ++) {arrCode [i-65] = I;} // randomly generate a letter var randomChar = function () {off_x = Math. random () * 500 + 5; // At the abscissa of p // off_y = Math. random () * 500-10; // in the p ordinate var c = charArray [parseInt (Math. random () * 25)]; // generates a random letter var charHtml =""+ C +"
"; $ (" # P1 "). append (charHtml) ;}; var colorBox = function () {Color = []; // use an array to store the Color Style Color [0] = "# ff2211 "; color [1] = "# ff3311"; Color [2] = "# ff5511"; Color [3] = "# ff8811"; Color [4] = "# ffBB99 "; color [5] = "#1ff4f1"; Color [6] = "# ff5566"; Color [7] = "#668899 "; color [8] = "#99 BBfA"; Color [9] = "# fECECC"; return Color [parseInt (Math. random () * 10)]; // random color .} // call several methods every three seconds to produce the function accrueChar () {// place the random output in the animation queue var _ sildeF Un = [// put the animation to be executed into an array in sequence function () {$ ('# p1 p '). animate ({top: '+ = 470px'}, speed, function () {// Delete $ (this) when the animation is executed ). remove (); count-= 10; $ ("input [type = 'text']"). attr ({"value": count}) ;}]; // put the function group in the slideList animation queue $ ("# p1 "). queue ('slidelist', _ sildeFun); var _ takeStart = function () {// remove a queue function from the front end of the queue and execute it. $ ("# P1 "). dequeue ("slideList") ;}; function randCharHandle () {randomChar (); _ takeStart () ;}randcharhandle () ;}// key code processing function keyCode (event) {var keyValue = event. keyCode; var flag = false; // alert (keyValue); for (var I = 0; I <= arrCode. length; I ++) {if (keyValue = arrCode [I] & $ ("#" + charArray [I] + ""). text ()! = "") {// Click the right button to stop a second $ ("#" + charArray [I] + ""). stop (1, 1000 ). remove (); // Add 10 points count + = 10 for the selected pair; $ ("input [type = 'text']"). attr ({"value": count}); $ ("# right "). text (keyRight); flag = true; break ;}} if (flag) {flag = false; keyRight ++; $ ("# right "). text (keyRight);} else {keyErro ++; $ ("# erro "). text (keyErro) ;}$ (function () {// acceleration $ ("input [value = 'acceleration ++ ']"). click (function () {if (speed> 0) speed-= 1000 ;}); // deceleration $ ("input [value = 'deceleration -- ']"). click (function () {speed + = 1000;}) ;}); window. setInterval ("accrueChar ()", 1500 );
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