Sort out the notes on the game development of the visual C++/directx 9.0c of the Light ink God

Source: Internet
Author: User

Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.

The previous 31 period withheld.




"Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:
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Visual C + + game development Note 33 The accelerated of the light ink DirectX is fantastic: DirectX initializes four steps:
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Visual C + + game development Note 34 The art of the three transforms of accelerated DirectX: Direct3D rendering Five steps:
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"Visual C + +" game development note 35 standing on the shoulders of giants: An introduction to the game engine:
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"Visual C + +" game development note 36 The inverse of the four-vertex cache of the Light Ink DirectX accelerated:
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"Visual C + +" game development note 37 Light ink DirectX accelerated five vertex cache confidante: The story of the index cache:
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"Visual C + +" game development note 38 Light ink DirectX accelerated to the three-dimensional world: Four transformations show:
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Visual C + + game development Note 39 Light Ink DirectX tutorial seven Mountain Stone: a quick way to draw several geometries:
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"Visual C + +" game development note 40 Light Ink DirectX Tutorial Eight to draw the real texture of the three-dimensional world: light and material:
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Visual C + + game development Note 41 Light Ink DirectX Tutorial nine for three-dimensional world luster: texture mapping Technology (a):
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"Visual C + +" game development note 42 Light Ink DirectX Tutorial ten Game Input Control weapon: DirectInput session:
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Visual C + + game development Note 43 Light Ink DirectX Tutorial 11 for three-dimensional world luster: Texture Mapping Technology (II):
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Visual C + + game development Note 44 Light Ink DirectX Tutorial 12 Mesh model and x file usage:
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"Visual C + +" game development note 45 Light ink DirectX Tutorial 13 depth test and Z cache session:
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"Visual C + +" game development note 46 Light Ink DirectX Tutorial 14 template test and mirror effects session:
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Visual C + + game development Note 47 Light Ink DirectX Tutorial in three-dimensional world: the realization of the camera:
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"Visual C + +" game development 48 Light Ink DirectX Tutorial Sixteen-Three-dimensional terrain system implementation:
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"Visual C + +" game development 49 Light Ink DirectX Tutorial Seventeen-Three-dimensional implementation of the sky:
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"Visual C + +" game development 50 Light Ink DirectX Tutorial 18 Snow flying: The realization of the beautiful particle system:
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"Visual C + +" game development 51 Light Ink DirectX Tutorial 19 Grid model Advanced Path:

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"Visual C + +" game development 52 Light Ink DirectX Tutorial 20 skeleton Animation Attack (a):
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"Visual C + +" game development 53 skeletal animation learning materials recommended & packaged download:
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"Visual C + +" game development 54 Light Ink DirectX Tutorial 21 visual trickery: Bulletin Board (Billboard) technology:
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"Visual C + +" game development 55 Light Ink DirectX Tutorial 22 Blend Aesthetics: Alpha Blending technology:
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"Visual C + +" game development 56 Light Ink DirectX Tutorial 23 build the Game GUI interface (i):
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"Visual C + +" game development 57 Light Ink DirectX Tutorial 24 build a Game GUI interface (ii):

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Sort out the notes on the game development of the visual C++/directx 9.0c of the Light ink God

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