: Playground-noun:a place where people can play
Import Cocoa
var str0 = "Hello, playground"
Classes are reference types, structs and enumerations are value types
Structural Body ***************
struct Point {
var x = 0
var y = 1
The method of the structural body
To be able to modify property values in an instance method, you can add a keyword before the method definition mutating
Mutating func Change (newx:int,newy:int) {
x = newx
y = Newy
}
}
var p = point ()
P.change (1, Newy:2)
p.x
P.y
Automatically adds an initializer for you with all members, Memberwise Init
var P2 = point (X:5, Y:6)
p2.x
Let P3 = point ()
P3 = point () error, let definition of P3 is constant pointer
p3.x =20 struct is a value type, so also error
Enumeration ************
Enum Gender {
Case Male
Case Female
}
Use of enumerations
Let Ch:gender =. Male
You can also define this
Let CH2 = Gender.male
Switch CH {
Case. Male:
Print ("male")
Case. Female:
Print ("female")
}
The associated value of the enumeration *********
Enum Gender2 {
Case Male (String)
Case Female (int,string)//() can be associated with any type, each case associated with the data can be different
}
Let CH3 = Gender2.male ("male")
Switch CH3 {
Case. Male (let C):
Print ("Gender is \ (c)")
Case. Female:
Print ("Sex Girl")
}
Let CX = Gender2.female (11, "female")
Switch CX {
Case. Male (let C):
Print ("Gender \ (c)")
Case. Female (Let C,let x):
Case Let. Female (C,X)://Here if c,x are let, you can define
Print ("Gender \ (x), age \ (c)")
}
Native value of the enumeration ***********
The native value, if you do not assign it to the value, it is starting from 0, think of the following x = 1, because it is the default starting from 0, that approved equals 1, that violates the original is worth uniqueness, so error. Assuming x = 3, then y will be equal to 4, and if there is a case, 5,6,7,8 ... keep going like this.
Enum Status:int {//All of the native values must be unique
Case Unapproved
Case approved
Case x = 3//x = 1 Error
Case Y
}
Let S = status.x
S.rawvalue
Let S2 = Status.y
S2.rawvalue
S2.hashvalue//Display the original value of the previous case
Optional optional
var str:string? = "Chenhe"//Plus? After Str is a string that can be set to nil
str = NIL;
Let i:int?//add? No value is assigned to it after the default is nil
Str?. startindex//Remove Nil Value
Str.startindex will error, because STR is not a true string type at this time, so there is no startIndex
In this case, there are two ways to solve the optional problem
First Kind
Str!. StartIndex
Str!
The second Kind
If let S = str {
Print ("\ (s)")
}else {
Print ("str value is nil")
}
Simple notation
var str2:string! = "Chenxuan"//implicit unpacking
STR2 = Nil
When STR2 is assigned nil, the str2! output value is nil and no assignment nil outputs the string content
Optional chain optional chain ******************
Multi-level optional chain
Class Person {
var ci:classinfo?
}
Class ClassInfo {
var t:teacher?
}
Class Teacher {
var name = "CJ"
}
var p0 = person ()
var ci = ClassInfo ()
var t = Teacher ()
P0.ci = CI
CI.T = t
P0.ci?. T?. Name = "Chenhe"
P0.ci?. T?. Name
p0.ci!. T!. Name
If Let n = P0.ci?. T?. Name {//can also be used with optional bindings
Print ("\ (n)")
}
Swift's structure, enumeration, optional optional, optional chain