$/Opt/games/glest
/Opt/games/glest: Line 89: 3199 segmentation fault./$ game_binary $ pai_args "$ @"
$ Xim = xim/opt/games/glest
/Opt/games/glest: Line 89: 3205 segmentation fault./$ game_binary $ pai_args "$ @"
$ Env-I/opt/games/glest
Couldn't initialize SDL: Unable to open a console Terminal
/Opt/games/glest: Line 93: setxkbmap: Command not found
$ Env-u xim-u xim_program-u xim_args-u gtk_im_module/opt/games/glest
/Opt/games/glest: Line 89: 3222 segmentation fault./$ game_binary $ pai_args "$ @"
$ Less/opt/games/glest
$/Opt/games/glest. Bin
/Opt/games/glest. Bin: Error while loading shared libraries: libxerces-c.so.23: cannot open shared object file: no such file or directory
$ LD_LIBRARY_PATH =/opt/games/glest/lib/opt/games/glest. Bin
Segmentation fault
$ Ulimit-C Unlimited
$ LD_LIBRARY_PATH =/opt/games/glest/lib/opt/games/glest. Bin
Segmentation fault (core dumped)
$ ENV LD_LIBRARY_PATH =/opt/games/glest/lib GDB/opt/games/glest. Bin-C core.3246
(200 K output is omitted here)
$ Export sdl_audiodriver = ESD
$/Opt/games/glest
Open/dev/[sound/] DSP: device or resource busy
Openal vendor: J. Valenzuela
Openal version: 0.0.7
Openal Renderer: Software
Openal extensions: Software
Exception: couldn't open audio device.
$ Export sdl_audiodriver = ALSA
$/Opt/games/glest
Open/dev/[sound/] DSP: device or resource busy
Openal vendor: J. Valenzuela
Openal version: 0.0.7
Openal Renderer: Software
Openal extensions: Software
Exception: couldn't open audio device.
$ Export sdl_audiodriver = NULL
$/Opt/games/glest
Couldn't process event: Your system doesn't support 3 texture units, required for shadows
Couldn't process event: mouse button> 3 not handled.
Couldn't process event: mouse button> 3 not handled.
-------------
Note: The menu is displayed without sound. After entering the game, there is a gray scene, and there is a problem with the image ...... Too easy to get involved, pkill; RM-RF