Course Brief Introduction
game development is already a very fire-developing technology on Mars right now. The casual mini-game Super Battleship is also the most popular mini-game in the white-collar right now. How did the super Battleship game get done at a two-hour high speed? What is the guide to the high speed development of casual games? How does C # use object-oriented thinking in conjunction with game development? How is the underlying collision principle of game development implemented in C #? What is the implementation principle of the game engine? Suppose you implement a mini-game engine?
The senior lecturer of the Wisdom Podcast takes you step-by-step to build the underlying framework of the C # development game, and to show you the game's most difficult collision detection principle with code 1.1 points. The course will take you through the process of building a complete game engine that not only takes care of the development of the game, but also the development of the game engine.
You'll be able to take care of your own casual racing game in two hours. Let you enjoy the fun of game development.
Course Knowledge points
1. C # Object-oriented Advanced
2. C # Advanced design mode
3. Socket in game development
4. Game Development Physics engine principle: Collision detection
5. C # Efficient memory management mechanism
6, Game performance optimization Skills
:http://www.feixueteam.net/thread-412-1-1.html
Two-hour C # version of Super Battleship game