UE4 Windows platform deployment game to iOS Part II

Source: Internet
Author: User

Clicking the plus sign will come out as follows

Tick the red box (because I've already applied for it so it's gray), then continue to the back.

Select the one that I mentioned before that I would use the certificate. CSR suffix folder, you can download the certificate when you are finished.

After the click, identifies all IDs will appear as follows

Red Mark 1 Fill in the app description character Note 2 at the default is not selected on the need to choose on their own, here is a pit point to fill in the format

App identifier, remember to change the asterisk to characters, click Continue to finish.

Now add the device (mobile phone), the phone connected to the computer (to confirm that it has been recognized), and then click on the upper left corner of the red Line box, such as

Then click on the red wireframe marker

will appear Udid mouse put up right click Copy and then go back to Web click here

, with this setting to add the device on, just copy the Udid in this step will be used

To this device add complete.

Now tap, then click on the plus sign on the right

will appear as follows

Tick the IOS app development continue, select the app ID to start creating continue, tick the certificate to continue, tick the device to continue,

The settings for the page section are complete.

Then you import the two certificates that were previously generated on the Web page, and then follow the prompts to import the previously generated. Key suffix folder

When you are finished opening the project, find the settings----platform settings to find the following location

Change the red smudge to the point where I mentioned the pit, fill in the app identifier, and remind me again what I'm smearing.

If it is not filled out correctly, then you can only hehe, according to the official document settings can not be deployed, the main problem is here,

Finally find the Engine toolbar location click on it.

Because Baidu Google also did not find a solution pit me two days

So share it here too.

UE4 Windows platform deployment game to iOS Part II

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