Unity calls Android Plugin

Source: Internet
Author: User

1. Unity's bundle identifier must match your Android registration

The difference between activity and view:

Activity should be a display page, view is a few button views on the page, and so on.

How to call the Android plugin: (If you put the method in the main portal)
    New Androidjavaclass ("com.unity3d.player.UnityPlayer");  The parameter is     unchanged = JC. Getstatic<androidjavaobject> ("currentactivity");     The parameter does not change to    Jo. Call ("Purchase", productId);

You create a package name Com.smart.plateFace yourself, and then create a test class, Buy method

New Androidjavaclass ("Com.smart.plateFace");  // The parameter does not change to Jo. Call ("buy", productId);

Unity and Android Communication small video: Http://yunpan.cn/cKbULvrfkyhgK access password f87b

Original address: Rain Pine Momo http://www.xuanyusong.com/archives/3395

Unity calls Android Plugin

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