[Unity] C # Tool classes that convert XML and entity classes to each other

Source: Internet
Author: User

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 using system; using system.xml; using system.xml.serialization; using system.io;   Namespace lotool {    public class lo_xmltool     {            #region Deserialization          ///<summary>         ///Anti-serialization          ///</summary>         ///<param name= "type" > Type </param>         ///<param name= "xml" >xml string </param >         ///<returns></returns>          public static object deserialize (Type type, string xml)          {           &Nbsp;try             {                 using  (StringReader SR = new  stringreader (XML))                  {                     xmlserializer xmldes = new xmlserializer (type);                      return xmldes. Deserialize (SR);                 }              }              catch  (Exception e)             {                                    return null;             }        &NBSP;&NBSP,         ///<summary>          ///deserialization         ///</summary>          ///<param name= "type" ></param>          ///<param name= "xml" ></param>         ///< Returns></returns>         public static object  deserialize (type type, stream stream)         {&NBSP;&NBSp;          xmlserializer Xmldes = new  XmlSerializer (type);             return xmldes. Deserialize (stream); &NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP,}          #endregion                    #region Serialization of         ///<summary>          ///Serialization         ///</summary>          ///<param name= "type" > Type </param>          ///<param name= "obj" > Objects </param>         ///<returns ></returns>         public static string&nbsp Serializer (Type type, object obj)         {             memorystream Stream = new memorystream ();             xmlserializer XML = new  XmlSerializer (type);             try              {                 //Serialized Objects                  xml. Serialize (Stream, obj);             }              catch  (InvalidOperationException)              {                throw;             }              stream.position = 0;             streamreader SR = new  StreamReader (Stream);             string str = Sr. ReadToEnd ();                     &NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;SR. Dispose ();             stream.dispose ();                            return str;         }                    #endregion     }}

[Unity] C # Tool classes that convert XML and entity classes to each other

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