Unty3D dynamic loading of images and unty3d Dynamic Loading

Source: Internet
Author: User

Unty3D dynamic loading of images and unty3d Dynamic Loading

The code for dynamically loading images is as follows:

Using UnityEngine; using System. collections; public class DynamicLoad: MonoBehaviour {Texture2D txt; IEnumerator Start () {string path = Application. dataPath + "/Title000.png"; WWW www = new WWW ("file: //" + path); yield return www; txt = new Texture2D (200,200); txt = www. texture; // method 1 // www. loadimage1_texture (txt); // method 2} void OnGUI () {if (txt! = Null) {GUI. DrawTexture (new Rect (0, 0,200,200), txt );}}}

 

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