css| Filter
There are two ways to use the specific application:
1, first define a good CSS, and then in the page need to use the predefined CSS, in fact, the CSS Settings dialog box has been in advance the syntax of these filters have been set up, we just fill in the appropriate specific parameters can be:
2. Write CSS filter code directly on HTML control elements that support CSS filter effects.
A.alpha Filter
The Alpha attribute mixes a target element with the background. Designers can specify values to control the degree of mixing. This "mixed with the background" is popularly said to be the transparency of an element. By specifying coordinates, you can specify the transparency of different ranges.
Alpha filter Syntax {filter:alpha (opacity=opacity,finishopacity=finishopacity,
Style=style,startx=startx,
Starty=starty,finishx=finishx,finishy=finishy)}
Filter:filtername (Parameters) is filter: Filter name (parameters)
Filter effects |
Function description |
Alpha |
Set different transparency change effects |
Blur |
Create a Blur effect |
DropShadow |
Creates an offset image contour, which casts a shadow |
Fliph |
Flip horizontally |
Flipv |
Flip vertically |
Glow |
Adds color light to the bounds of the object |
Gray |
Display a picture in grayscale |
Invert |
The color, saturation and brightness values are completely reversed, similar to the film effect |
Light |
Light projection on an object |
Mask |
Create a color transparent mask for an object |
Shadow |
Shadow effect of creating outlines for an object |
Wave |
Use sine wave to disrupt pictures in X and y axes |
Xray |
Show only the outline of an object |
The parameter meanings are as follows:
Parameters |
Description |
Opacity |
Transparency. The default range is from 0 to 100, and they are actually in the form of percentages. In other words, 0 represents total transparency, and 100 represents total opacity. |
Finishopacity |
is an optional parameter, and if you want to set the transparency effect of a gradient, you can use them to specify the transparency at the end. The range is also 0 to 100. |
Style |
To specify the shape characteristics of a transparent region: 0 represents a unified shape 1 representing linear 2 represents radial 3 Represents a rectangle |
StartX |
The x-coordinate at the beginning of the gradient transparency effect. |
Starty |
The y-coordinate at the beginning of the gradient transparency effect. |
Finishx |
The x-coordinate at the end of the gradient transparency effect. |
Finishy |
The y-coordinate at the end of the gradient transparency effect. |
B.
Blur FilterThe picture becomes blurred when you use your finger to quickly cross a picture that is not yet dry. "Blur" is to produce the same blur effect.
Blur filter syntax |
Html:{filter:blur (Add=add,direction=direction, Strength=strength)} Script language: [oblurfilter=] Object.filters.blur |
The parameter meanings are as follows:
Parameters |
Description |
Add |
It specifies whether the picture has been changed to an impressionist blur effect. The blur effect is in the clockwise direction, This is a Boolean value: Ture (default) or False |
Direction |
This parameter is used to set the direction of the blur. 0 degrees represents vertical upward, each 45 degree is one unit, the default value is 270 degrees to the left |
Strength |
Only integers can be used to specify how many pixels the width will be affected by the blur, and the default is 5 pixels. |
C.
DropShadow Filter
"Dropshaow", as the name implies is to add object shadow effect. Its working principle is to create an offset, plus color.
DropShadow Filter Grammar |
{Filter:dropshadow (color=color,offx=ofx,offy=offy,positive=positive)} |
The parameter meaning is as follows:
Parameters |
Description |
Color |
Represents the color of a projected shadow |
Offx |
The offset of the shadow in the x direction |
Offy |
The offset of the Y-direction shadow |
Positive |
Boolean value If True (non 0), create a visible projection for any non-transparent pixel If Fasle (0), create a transparent effect for the transparent pixel portion |
D.
Fliph, FLIPV filter
FLIPH filter to achieve horizontal inversion
fliph Filter syntax |
{Filter:filph} |
FLIPV filter to achieve vertical inversion
FLIPV Filter syntax |
{FILTER:FILPV} |
E.
Fliph, FLIPV filter
FLIPH filter to achieve horizontal inversion
fliph Filter syntax |
{Filter:filph} |
FLIPV filter to achieve vertical inversion
FLIPV Filter syntax |
{FILTER:FILPV} |
F.
Glow Filter
When you use the "glow" attribute on an object, the edge of the object produces a glow-like effect.
Glow Filter Grammar |
{Filter:glow (Color=color,strength)} |
The parameter meaning is as follows:
Parameters |
Description |
Color |
Specify the color of the glow |
Strength |
Strength, any integer value from 1 to 255, specifying the intensity and range of the glow color. |
G.
Gray, Invert,xray filter
Using the gray filter to turn a picture into a grayscale image, the syntax is simple:
Gray Filter Grammar |
{Filter:gray} |
H.
Gray, Invert,xray filter
Using the gray filter to turn a picture into a grayscale image, the syntax is simple:
Gray Filter Grammar |
{Filter:gray} |
I.
Mask Filter
Mask Filter Grammar |
{Filter:mask (Color=color)} |
Use the "MASK" property to create an object covering the surface of the film, the effect is like wearing tinted glasses to look at objects.
J.
Light Filter
Light Filter Grammar |
{Filter:light} |
This property simulates the projection effect of the light source. Once you have defined the LIGHT Filter property for an object, you can call its method to set or change the property. The available methods for "LIGHT" are:
Parameters |
Description |
Addambient |
Join the surround Light |
Addcone |
Add Cone Light |
Addpoint |
Add Point Light |
Changcolor |
Change the color of light |
Changstrength |
Change the intensity of the light source |
Clear |
Clear all the lights |
Movelight |
Moving Light |
K.Shadow Filter
Shadow Filter Grammar |
{Filter:shadow (color=color,direction=direction)} |
Use the "Shadow" property to create a projection of the object in the specified direction, color is the projection color, and the direction is the direction to set the projection. 0 degrees represent vertical upward, and then each 45 degree is a unit. Its default value is 270 degrees to the left.
L.
Wave Filter
Wave Filter Grammar |
{Filter:wave (Add=add,freq=freq, Lightstrength=strength, Phase=phase,strength=strength)} |
Parameters |
Description |
Wave |
The object is disturbed by the vertical waveform style. The default is TRUE (non 0) |
ADD |
Do you want to disrupt the object in a waveform style? |
Freq |
The frequency of the ripple, which specifies how many complete ripples are required to be generated on the object altogether. |
Lightstrength |
can enhance the effect of the ripple, the range 0----100 |
PHASE |
Set the offset of the sine wave |
Strength |
Amplitude size |
M.Gray, Invert,xray filter
Using the gray filter to turn a picture into a grayscale image, the syntax is simple:
Gray Filter Grammar |
{Filter:gray} |