Use 3dmax2010 Output Model for testing, and use content. Load <model> to load
The model output is normal, multi-texture, and multi-UV channels are normal.
Embedded textures are normal.
Animation, no interface calls, and no animation-related interfaces.
There is an avatar interface group, but it is not in the namespace that can be called by Windows Phone 7. Therefore, skip this step.
Animation seems to have to be developed as an import tool.
Measure the test taker's knowledge about the model.
Export of skeleton data
The vertex format indicates that the 4-byte skeleton index and 16-byte skeleton weight are used. There are also two-layer texture coordinates and normal.
Vertex skeleton information is also exported.
The default skineffect is used for testing and can be bent normally.
However, the control is inconvenient. Although the model has hierarchical skeleton relationships, there is no hierarchical update mechanism.
Although skineffect can be drawn, it only supports one UV channel, and it is also a waste of exporting one UV channel.
The default model and skineffect are very weak.
But the model basically faithfully restores the data in fbx, and it is good to load the model and texture data.