Cocos2dx game development simple getting started video tutorial (cocos2d-x)-3rd days

    1. Data Structure Selection // The efficiency of array insertion and deletion is low; the efficiency of searching and traversing is high.// High efficiency of list insertion and deletion; low efficiency of searching and traversing// Add or

Foundation of cocos2d-android-instantaneous action and delayed action

1. MaInActivity Package com. njupt. actioncc; import org. cocos2d. layers. CCScene; import org. cocos2d. nodes. CCDirector; import org. cocos2d. opengl. CCGLSurfaceView; import android. OS. bundle; import android. app. activity; import android.

Cocos2d-android -- Vector

1. MainActivity Package com. njupt. cocos2dvector; import org. cocos2d. layers. CCScene; import org. cocos2d. nodes. CCDirector; import org. cocos2d. opengl. CCGLSurfaceView; import android. OS. bundle; import android. app. activity; import android.

[Cocos2dx advanced] debugging Article (2) minor improvements to Cocos2dx

Continue with the previous article "cocos2dx advanced" debugging Article 1) Basic Introduction. This article mainly describes some minor modifications to Cocos2dx. Let's talk about Cocosdx's debugging design. It consists of two parts: log output

[Cocos2d-x from c ++ to js] 13: callback function 2 -- JSCallbackWrapper

In the previous article, we talked about Button callback. This time we will talk about various logical callback functions. There are a total of three types of callback functions in the Cocos2d-x, the first is the key callback CCMenu related, the

Your First iOS app (15) -- Where to Go from Here

Where to Go from Here Where to go from here InStart Developing iOS Apps TodayYou learned the basics of iOS app development. Now, you are ready to start developing your first full-featured app. Although moving from a simple concept to an app to an

Cocos2dx 3.0 improvement article (4) create a project

The day before yesterday, I attended a classmate's wedding. I had a drink and almost didn't spit out my stomach. I took a day off yesterday to recuperate at home. I feel it is necessary to write another blog and tell you that I am back again. What

Cocos2d-x custom callback implementation

Cocos2d-x projects sometimes encounter the need to register callback functions, and then trigger in the appropriate conditions, some broadcast messages similar to android. The main problem encountered in the project is network data processing. Below

Cocos2d-x 3.0 beta New Label New features-stroke, shadow, glow

    Today, let's take a look at several new features of Label in beta 3.0. First, compare the two items as follows: No special effects:   Add special effects We can see that The first HelloWorld has a golden glow on the outside. The

[Cocos2d-html5 game engine learning notes (12)] schedule timer

I haven't updated the Cocos2d-html5 blog for a long time, these two months are busy with some games, so it is delayed, hey, but there are still a lot of chapters to write about this column, so I am going to update it slowly.   Schedule is a

Cocos2d-x tutorial Lua script (4) Lua complex table structure access, storing elements in the table to CCDictionary

  Lua_getglobal (lua_State * L, const char * name): press the value in the global variable name into the stack. Lua_gettable (lua_State * L, int index): press the t [k] value into the stack. Here, t refers to the value pointed to by the valid index,

Brief Introduction to cocos2d-x Memory Management

Cocos2dx memory management is transplanted from Objective-C, which is quite confusing for C ++ developers who have never touched OC. I cannot write a good C ++ program without a deep understanding of memory management. I have been using OC and cocos2

Cocos2d-x tutorial (18)-Use of callback Functions

Welcome to Cocos2d-x chat group: 193411763 Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/17882791 In the Cocos2d-x, we provide many types of callback functions. As we mentioned earlier, CCCallFunc is

Cocos2d-x action Spawn (CCSpawn)

First, Spawn is a simultaneous action, and Sequence is a sequential action .. Someone asked me why I only called the second one in Spawn? The Code is as follows: // CCAnimation * animation1 = CCAnimation: createWithSpriteFrames (animFrames, 0.10f )

Cocos2dx 3.0 first experience

I haven't updated my blog for a while. I think the level is really enough and I can't bear it out ~~~~Yesterday, cocos2dx 3.0 beta was released. I used alpha1 for a week or two before, so I decided to write some blog posts about 3.0, not only do I

Cocos2d-x homemade tool 07: printing cocos2d-x node tree

Cocos2d-x is based on the node tree rendering 2D engine and a method of drawing with commands, which is very common in the era of function machines ). However, the node tree is a magic horse, and the node tree is a magic horse concept. Recently

Solve the problem that the ItemClick of the TextView in ListView fails when LinkMovementMethod is set.

Recently, there was a demand in the project development process: the Child control TextView in the ListView Item should set hyperlinks, specify text highlighting, and then click the hyperlink to jump to the webpage of the specified URL. This is easy

Ccctor ctor for coco2d-x Core

CCDriector is the core of the coco2s-x, used to create and control the display of the main screen, while controlling the scene display time and display mode. Generally, there is only one CCDirector in the game. Role :? Initialize the OpenGL session.?

[8] coco2d-x event handling mechanism

I. Touch Screen events In Coco2d-x, inheriting the touch screen proxy protocol CCTouchDelegate can detect touch screen events and call callback functions. Is the CCTouchDelegate class inheritance relationship diagram:

Cocos2d-x-3.0 alpha1 with C ++ 11 Exercise 3: dart ninja, how to move Genie and how to use lambda expressions

In the previous section, an genie is added to the game scenario. But a hero may be too lonely. We should add some enemies to defeat him. 1. Adding the void addTarget () function will help us complete this task. The enemy will move from the game

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