MMX編程資料彙集 PC Assembly Tutorial, by Paul Carter Intel Architecture Software Developer's Manual Volume 1: Basic Architecture, by Intel Intel Architecture Software Developer's Manual Volume 2: Instruction Set Reference, by Intel Intel Architecture
Annotated Game Development Bibliography原文連結:http://employees.oneonta.edu/allisodl/GameDevelopment/ General Game Developmenthttp://www.gamedev.net/Provides news and views, articles, job offers, and more, all related to game
今天在vista上調試一個程式,引用了另一個工程產生的dll,結果在Debug 時出現這樣的錯誤資訊,“binary was not built with debug information.”,一時搞不懂是啥問題,而再xp上沒有出錯。Google了一下發現一個文章專門講述這個問題的,轉帖在這裡了。來自:http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=927510&SiteID=1 Its not an
原文連結:http://www.cnblogs.com/soroman/archive/2006/10/12/526163.html在http://blog.donews.com/wanderpoet/archive/2005/07/04/453608.aspx看到一篇關於Gimbal Lock的E文,解釋得挺清楚的,翻譯如下:Gimbal LockWhat's Gimbal Lock?Gimbal lock is the phenomenon of two rotational axis
Per Pixel Lighting Techniques 飄飄白雲譯 2008-03-22原文連結:http://www.nitrogen.za.org/viewtutorial.asp?id=5這個教程用到了向量數學知識,如果你對向量數學還不是很瞭解,請先閱讀向量教程:read the tutorial。光照與物體表面的相互作用可以通過將一些數學公式應用於基於per pixel(區別於基於頂點)的著色,從而類比出真實生活中的各種材質效果。比如浮雕效果,波浪效果,油漆效果等。