chalkduster

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Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit

.} @ Implementation MenuScene-(instancetype) initWithSize :( CGSize) size {if (self = [super initWithSize: size]) {# if TARGET_ OS _IPHONE # define SKColor UIColor # else # define SKColor NSColor # endif // SKColor is mainly used to ensure compatibility between mac NSColor and iOS UIColor self. backgroundColor = [SKColor whiteColor]; [self addChild: self. titleNode]; [self addChild: self. pathLabelNode]; [self addChild: self. collLabelNode]; [self addChild: self. physLabelNode]; [self addChild:

How to embed a font in an iPad application-non-person cloud Edition

bunddlefonttest [4537: 207] Arial rounded Mt bold 18:06:06. 226 bunddlefonttest [4537: 207] papyrus 18:06:06. 226 bunddlefonttest [4537: 207] trebuchet MS 18:06:06. 227 bunddlefonttest [4537: 207] Baskerville 18:06:06. 227 bunddlefonttest [4537: 207] stfangsong 18:06:06. 228 bunddlefonttest [4537: 207] heiti TC 18:06:06. 228 bunddlefonttest [4537: 207] geeza pro 18:06:06. 229 bunddlefonttest [4537: 207] Bodoni 72 18:06:06. 229 bunddlefonttest [4537: 207] courier 18:06:06. 229 bunddlefonttest [4

Programming of the IOS Sprite Kit tutorial and introduction to Xcode

point, you will see the effect of 1.71.Figure 1.71 Running effectXcode writing codeCode is a collection of command sequences that are written in a computer language to implement a particular function. Now it's time to implement the display of the tag through the code. The following steps are described:(1 Open the Gamescene.swift file for the Hello World project and delete the unused code, with the remaining code as follows: Import SpriteKit Class Gamescene:skscene { Override f

IOS_31_cocos2d_CCScene, ioscocos2d

/// Created by beyond on 14-9-5. // Copyright com. beyond 2014. all rights reserved. // # import "IntroScene. h "# import" HelloWorldScene. h "@ implementation IntroScene # pragma mark-lifecycle + (IntroScene *) scene {return [[self alloc] init];}-(id) init {self = [super init]; if (! Self) return (nil); // the background color is dark gray. CCNodeColor * background = [CCNodeColor nodeWithColor: [CCColor colorWithRed: 0.2f green: 0.2f blue: 0.2f alpha: 1.0f]; [self addChild: background]; // cre

IOS Font Table

Series name Version Academy Engraved Let 7.0d1e1 American Typewriter 7.0d1e1 Apple Color Emoji 7.0d18e1 Applegothic 7.0d5e1 Arial Version 5.01.2x Arial Hebrew 6.0d2e1 Arial rounded MT Bold Version 1.51x Bangla Sangam MN 7.0d4e1 Baskerville 7.0d4e2 Bodoni 72 7.0d1e2 Bodoni Oldstyle 7.0d

IOS Font Styles

UILabel *label = [UILabel alloc] init];Inlabel. Font = [uifontfontwithname:@ "Snell roundhand"size : - ];2015-06-19 09:30:38.891 interest[860:26980] All Fonts (Marion,Copperplate,"Heiti SC","Iowan old Style","Courier New","Apple SD Gothic Neo","Heiti TC","Gill Sans","Marker Felt",Thonburi,"Avenir Next Condensed","Tamil Sangam MN","Helvetica Neue","Gurmukhi MN","Times New Roman",Georgia,"Apple Color Emoji","Arial rounded MT Bold",Kailasa,"Kohinoor Devanagari","Sinhala Sangam MN","Chalkboard SE",

Photoshop simple steps to create a warm sunset color Post-image repair tutorial

the pure sky in the upper part of the picture, and the keyboard shortcuts use ctrl+t to stretch it. If the stretch part does not have the obvious trace, then does not need to use the imitation stamp and so on the tool to cover the trace, therefore may enter the next step. Cropping again: After completing the above steps, again using the cutting tool to cut the picture after stretching to two times the purpose of composition. Add text: Before filming, I set the name of t

IOS_31_COCOS2D Environment Construction

addchild:background]; Create a text label Cclabelttf *label = [Cclabelttf labelwithstring:@ "Hello Beyond" fontname:@ "Chalkduster" fontsize:36.0f]; Label.positiontype = ccpositiontypenormalized; Label.color = [Cccolor Redcolor]; The positive center of the screen is the Cartesian coordinate system, where the origin is in the lower left label.position = CCP (0.5f, 0.5f); [Self Addchild:label]; Create a Start button and click to go t

Added Custom Auto for iOS [UIFont fontWithName: size:] (valid in English)

Pro 16:36:46. 596 pengsi [10717: 2381284] UIFont_name: Avenir 16:36:46. 596 pengsi [10717: 2381284] UIFont_name: Academy Engraved LET 16:36:46. 596 pengsi [10717: 2381284] UIFont_name: Mishafi 16:36:46. 596 pengsi [10717: 2381284] UIFont_name: Futura 16:36:46. 597 pengsi [10717: 2381284] UIFont_name: Farah 16:36:46. 597 pengsi [10717: 2381284] UIFont_name: Kannada Sangam MN 16:36:46. 597 pengsi [10717: 2381284] UIFont_name: Arial Hebrew 16:36:46. 597 pengsi [10717: 2381284] UIFont_name: Arial 1

IOS Dev (49) official SpriteKit Game template of Apple

to do this either in init or viewDidLoad.In viewDidLoad, first instantiate a MyScene and set this MyScene with scaleMode to SKSceneScaleModeAspectFill. At last, we will present the scene on The view.The above steps are common practices.MyScene-(id)initWithSize:(CGSize)size { if (self = [super initWithSize:size]) { self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0]; SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@

Iphone development: Getting system fonts and iphone development Fonts

", "AvenirNext-BoldItalic ", "AvenirNext-Regular ", "AvenirNext-DemiBoldItalic ", BanglaSangamMN, "BanglaSangamMN-Bold ", "Noteworthy-Bold ", "Noteworthy-Light ", Zapfino, TamilSangamMN, "TamilSangamMN-Bold ", Chalkduster, "ArialHebrew-Bold ", "ArialHebrew-Light ", ArialHebrew, "Georgia-BoldItalic ", "Georgia-Bold ", "Georgia-Italic ", Georgia, "HelveticaNeue-BoldItalic ", "HelveticaNeue-Light ", "HelveticaNeue-Italic ", "HelveticaNeue-UltraLightItal

Use swift and spritekit to write a ninja game

) if error { println("load background music error : \(error)") } else { backgroundMusicPlayer!.numberOfLoops = -1 backgroundMusicPlayer!.prepareToPlay() backgroundMusicPlayer!.play() } } override func viewDidLoad() { super.viewDidLoad() setupMedia() } Start playing when the view is loaded. Game scenarios We have created a skscene subclass to compile game display and logic. Class gamescene: skscene Victory

IOS Add TTF Font

fontWithName:@"woziku-bsdsm-CN4262" size:18];self.showLabel.text = @"湖工电气";5. Use in IB6. View the fonts inside Xcode// 打印字体letUIFont.familyNames()print(fonts)In the print results, we can see the three fonts we added: Amano,amelia BT and woziku-bsdsm-cn4262.["Copperplate","Heiti SC","Iowan old Style","Kohinoor Telugu","Courier New","Heiti TC","Gill Sans","Apple SD Gothic Neo","woziku-bsdsm-cn4262","Marker Felt","Thonburi","Avenir Next Condensed","Tamil Sangam MN","Helvetica Neue","Gurmukhi MN",

Write a ninja game with Swift and Spritekit

: \ (Error)") } else { c6/>backgroundmusicplayer!. Numberofloops =-1 backgroundmusicplayer!. Preparetoplay () backgroundmusicplayer!. Play () } } Override Func Viewdidload () { super.viewdidload () Setupmedia () }Starts playing when the view loading is complete.Game sceneWe have built a Skscene subclass for game display and logic writing. Class Gamescene:sksceneVictory failure ScenarioClass Gameoverscene:skscene {convenience init (size:c

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