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Many friends on the Internet have introduced how to use DirectSound to play sound in C. I tried it myself today and found that it is really easy for beginners. You only need a few short lines of code. The key is only four sentences or so, and the code is OK.
As follows:
Platform: VS. NET 2005, DirectX SDK (June 2008)
External DLL to be referenced: Microsoft. DirectX. dll and Microsoft. DirectX. DirectSound. dll.
Namespace to be referenced: using Micr
onexittransitiondidstart function. This function is executed first, if the Stop playback code is placed here, will not affect the background music playback of other scenes, it is recommended to stop the playback code here. Instance:Set background music and sound effectsFirst step: Re-Modify the Resource.js file. Step Two: ImplementThe 1th line of code var audioengine= Cc.audioengine declares and initializes the global variable audioengine, because Cc
Solve the Cocos2d-x into the game, adjust the sound key is not used, you need to press the back key, the sound key is available Bug, cocos2d-xbug
We know that all button events are processed in view,
The main interface of our game inherits Cocos2dxGLSurfaceView, so there should be a problem with the button processing
large volume of people, a mix of sounds, which involves the sound mixing part, we will also discuss below. After reading this article, you will learn when to use a program to express another life of the game: music and sound effects.□Start with MIDIMost of the music in early dos systems adopt the audio card specification. The sub-file named CMF is in this format
] streamtype[This parameter to set the audio type, in the game is usually set to stream_music]srcquality[this parameter to set the quality of audio files, there is no specific role, set to 0 (default)]public int Load (context context, int resId, int. priority): Shelves AH audio file: context[This parameter is the context of the application]resid[This parameter is the id]priority of the sound resource to be
Game sound is the music that we play when playing games, this is also a necessary part of each game, but there is you do play the background music intermittent feeling, we can use GetCurrentPosition () This method to judge the sound playback offset. In fact, this is also very simple. As long as we set the code (initial
Chapter 2 music and sound effects
The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program.
In general, the game sounds are divided into two parts: music and
Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios
We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not
Sound is a very important part of the game, and for sound it is divided into audio and music, and in this respect XNA also provides a convenient way to manage and play.
A Audio: Generally used to play some very short WAV format audio, such as clicks and other sound effects.
In the previous chapter, we made a lot of dynamic effects. As a game, apart from visual effects, we also needed music effects. This article will add some sound effects to the game. For example, music prompts will be sent when an item is found, and background music will be generated during the game, so that the
1. The sound of Cocos2d-x
The Cocos2d-iphone contains the cocosdenshion library, which provides three layers of interfaces from low to high: cdsoundengine, cdaudiomanager, and simpleaudioengine, but the entire library is fully dependent on openal. Since cocosdenshiono underlying support cannot be provided on other platforms, we only use the simpleaudioengine class at the top to implement cross-platform sound
I wanted to learn 3d a long time ago, but I never had time. Recently, I was able to learn 3d;Write the voice today:There are two types of sounds in the game: Background Music and action music;What is the difference between them: background music, which takes a long time relative to motion music. So in this way, I can cite it in two ways: normal music (background music ), pool playback (action music)
(1) pool playback:Code implementation:
SoundPool sp;
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