Introduction
This article briefly introduces how to use Adobe Flex 3 technology to develop multiplayer online games. I talked about why I chose Adobe Flex 3, the issues I pay attention to during development, and a simple process for development. It is helpful for anyone who wants to know about Flex 3 in game developmen
2d or not 2D-creating 2D games with unity3d Part 3 posted January 20th, 2011 in tutorials, unity3d by Tim Miller
My next game is going to be 2D, but the backgrounds will be forced perspective to give the scene a 3D appearance. before the artists starts artifying the final backgrounds in Photoshop, I want to make sure the levels are properly laid out for gameplay-the last thing I want is to waste the artists
encapsulate any game events. Our programs may be somewhat immature and it doesn't matter. Let's take a step.1. AircraftPlane is a standard plane. Consists of three screens ,:In the constructor, we add the initialization object statement for the aircraft:Image img = ImageTools. getImage ("/pic/MyPlaneFrames.png ");Plane = new GameObject (img, 24, 24 );Initialize the status in gameInit () and center the position:Plane. reset ();Plane. moveto (screenwidth-plane.sprite.getWidth ()/2, (screenheight-
content, we do not encapsulate any game events, our program may be a bit immature, it does not matter, step by step.
1. The aircraft
Plane is a standard plane. Composed of three frames:
In the constructor, we add the initialization object statement for the aircraft:
Image img=imagetools.getimage ("/pic/myplaneframes.png");
Plane=new Gameobject (img,24,24);
In Gameinit (), initialize the state in the center of the position:
Plane.reset ();
Plane.moveto ((Screenwidth-plane.sprite.getwidth ())/2,
40th days happy here-Android games hitting planes (3) adding enemy planes
August 9. "The city is picturesque, and Shan Xiaowang is clear. The rain is transparent, and the bridges fall into the rainbow. ."
The previous article has loaded bullets, sound effects, and background music for airplanes. This article mainly introduces enemy planes.
Several functions used in this article are described as follows:
1.
3. Detailed explanation of the maze (mini games)I took some time this morning to summarize the problem of the Maze last night. If you are interested, please take a look.
This overall approach is similar to the course design we used last semester. The same C language and modular design only have some handle knowledge.
A: The header file should be understandable;
B: Required modular functions:
In terms of th
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