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Xcode IPA cannot generate iOS APP ARCHIVE while packaging and generates Generic Xcode ARCHIVE

When the project references an external class library or contains a child Lib project, the default generated Archive is Generic Xcode Archive format cannot publish and generate an IPA file.This time you need to change the project settings in build setting, change the tag bit of skip install to Yes. Note that all external third-party static library engineering settings are modified.Or you won't succeed.A summary of the solution is as follows:The works

Xcode tips (occasionally updated) and xcode regular updates

Xcode tips (occasionally updated) and xcode regular updates 1. Automatic match 1. Press ESC 2. Reconstruction 1. rename functions and variables: Right-click the name, select refactor, and rename) 2 # define cannot be rename and must be replaced globally: (click the search menu and change find to replace) 3 screenshots 1 Command + shift + 3: full screen, saved to desktop2 Command + shift + 4: select

Pack ipa files in Xcode 6 and ipa files in xcode 6

Pack ipa files in Xcode 6 and ipa files in xcode 6 With the widespread application of Xcode6.1, many problems will emerge. Here we will discuss how to generate Ad-hoc ipa on Xcode6.1. First, you must generate one on your developer account. The main application of ipa is to be tested by the customer before you release it to the AppStore. Now let's talk about how to generate the ipa file under Xcode6.1. Here,

Code block and code block comments of Xcode, and xcode code comments

Code block and code block comments of Xcode, and xcode code comments What we see ActuallyIf (} However, why does if come out? This is the code block in iOS. For example, a code block defining an attribute@ Property (nonatomic, strong) Select All after long press to show the mouse pointer, then drag The first is the Title, which is the Title (name) displayed in the Code snippets panel on the right

Commonly used Xcode shortcuts and xcode shortcuts

Commonly used Xcode shortcuts and xcode shortcutsXcode personal shortcut key navigation shortcut command+1-8: Open the Project/Symbol/Find/Issue/Test/Debug/Breakpoint/Log navigation bar command+0: Show/hide left-side tool panel option+command+0: Show/hide right tool panel option+command+1: Show the file inspector on the right option+command+2: Show quick help inspector on the right shift+command+J: In the P

Xcode Global breakpoint, xcode global

Xcode Global breakpoint, xcode global 1. switch the navigator View to the breakpoint navigator view. You can also use the shortcut key "Command + 7". The keyboard is a window-style USER Command key, which is a win key (with Microsoft logo ), click + in the lower left corner and select Add Symbolic Breakpoint. 2. after the edit box appears, Enter-[NSException raise] In the Symbol option bar. Make sure that

Common shortcuts for Xcode and xcode

Common shortcuts for Xcode and xcode New Shift + cmd + n create a project Cmd + n create a file Code prompt Esc View Option + cmd + press enter to open the assistant editor Cmd + press enter to display the Main Window Cmd + 0 navigation window Option + cmd + 0 tool window Cmd + shift + 0 help document Switch control + cmd + up/down between. m . h Switch between control + cmd + left and right according to

Xcode run device changed from Iphone/ipad to my Mac solution

First of all, how to resolve the device column display "My mac" problem: Children's shoes are known that Xcode will display the appropriate simulator for developers to choose based on the current SDK in the options bar next to the Run button, but sometimes the error "My Mac" is obviously not what we want. The main reason for this is that when you open another Mac computer copy of the project or other causes appear, then the solution is given here:Res

OpenCV installation under Mac and configuration in Xcode

1. App Store download Xcode2. OpenCV official website Download OpenCV for Linux/mac3. Installing homebrew4. Command line install CMake using brew install CMake5.cd to OpenCV the extracted folder, then execute the following command in the command line:mkdir buildcd buildcmake -G "Unix Makefiles" ..makesudo make installAt this point, OpenCV installs into the Xcode new command line Mac Ox Program, using the C + + language 1. Search in the Project Build s

IOS solves the Xcode 8 console garbled way _ios

Here are some of the ways that we used to solve the console log output Xcode8 inside Edit scheme-> Run-> Arguments, environment variables inside add Os_activity_mode = Disable environment variables, this believe everyone will. Using changes to the Xcode system template Let's introduce a few C functions /** *getenv (Get environment variable content) * Define function char * getenv (const char *name); * Function Description getenv () is used

Xcode 8th Log Output garbled problem solution in IOS _ios

Updated to Xcode 8 students should have encountered this problem: run the project with Xcode 8, the log will be crazy brush, like the following figure: Log output So, a simple search, "crooked nuts" gives the following solutions: Edit scheme-> Run-> Arguments, add variables inside environment Os_activity_mode = disable The above is a small set to introduce the iOS

Xcode compilation speed Slow processing method _ios

There are three main ways to increase the speed of compiling links: 1. Increase the number of threads used in Xcode compilation Copy Code code as follows: Defaults Write Com.apple.Xcode pbxnumberofparallelbuildsubtasks 4 Xcode is compiled by default using the same threads as CPU cores, but because the IO operations in the compilation process tend to be more than CPU operations, the approp

Use Xcode to modify the iOS project project name and path name

My cargo 876 is this to change the success, because it is in the dare to eat the basis of the change of La La (My practice is to follow the steps below to change the name of the project successfully, directly modify the Xcode home page bundle identifier value for their desired) The following figure: Reproduced from: http://blog.sina.com.cn/s/blog_a42013280101blxo.html Right, right, wrong, correct. ------Preface System 10.7 Lions Development platfor

Xcode generate file path and path display

1. The following is the display file path 2. The following is the Xcode build file path By default. There is a build, and maybe you don't know where. xcode-->perferences--> Locations Derived Data, there is a path below: /users/liam/library/developer/xcode/deriveddata This is the default build path. Click the arrow next to it to jump to the folder. This is

Xcode packaged in Ad_hoc way

Reprint: http://www.jianshu.com/p/9df7d8930a3e Note: When creating an app IDs, you need to add the release version, which is the version in ad hoc, not the simple development version. As shown below: (both certificate and description files need to be published version)You can ignore it first and then look at it when you create the certificate. 1. Create a Ipademo project. 2. Open the Apple Developer Center. Website: https://developer.apple.com/membercenter 3. The following style will appear aft

Xcode debug exc_bad_access and message sent to deallocated instance

If a exc_bad_access error occurs, it is basically due to a memory leak, an error release, and a release operation on an already freed object. But Xcode does not sometimes tell you where the error is (Visual Studio does it well). However, we can view the source of the error by setting the XCODE environment variable environment variable nszombieenabled,mallocstacklogging:1, Menu Product > Manage schemes;2, ch

IOS xcode and Emulator SDK download

Source: Xcode and Simulator SDK downloadIf you are too slow to download Xcode in the App Store, you can also choose to load it from the network:Xcode Download (Beta packages cannot be submitted to the App Store)Absolute official source!!! Absolute official source!!! Absolute official source!!! Unsure if you have a problem with your Xcode? A simple command can be

[Xcode] common shortcuts for xcode 3.2

Common shortcuts for xcode 3.2 Luo chaohui (Http://blog.csdn.net/kesalin) Reprinted please indicate the source Shift + command + e show or hide the editor window. Command + [move code left Command +] Right Shift code The tab code is automatically completed. ESC open the automatic Completion list (E indicates the enumeration type, F indicates the function, # indicates # define macro, M indicates the method, and C indicates the class) Control +. autom

Xcode the use of custom code block in Xcode custom code block

In the lower-right corner of the Xcode, there is an icon with two curly braces, which is the custom code block. For example, the following figure is a for-loop system custom code block, drag it into the code area, it can be used directly, very convenient. The following is the appearance of dragging a code block into the code area, and the same hint as writing a for loop directly. Of course, in addition to using compiler-defined blocks of code, we

The combination of Unity3d and Xcode

Research Objective : to realize the Unity3d project in native pure iOS project,Research and Analysis: We know that Unity3d can be exported directly from the Xcode project (and other platforms can be exported),Now, however, the iOS project is the master project project, Unity3d writes part of the space or interface,How to integrate 3d project into iOS project, this is a fine living configuration environment is very importantReference:http://blog.163.co

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