Global games market value will reach 8 billion U.S. dollars West growth slow Asia Swift

Source: Internet
Author: User
Keywords Online
Tags analysis asian games based company compile financial financial crisis game
More Play network (compile/fall) according to Strategyanalytics analysis Company's latest research shows: 2010 Global large-scale online games market will reach 8 billion U.S. dollars, this figure is mainly due to some Asian Games companies. The 09 global online gaming market was 5 billion dollars, up 17% from 08 (the impact of the financial crisis, slowing growth).  The $8 billion trillion in 2010 was based on a growth rate of about 60% per cent, and Strategyanalytics said growth was coming from some Asian gaming companies. This is called "Global online game market: Two regions of differentiation", pointed out that the market can be roughly divided into two regions, Blizzard Entertainment (Blizzardentertainment) as the leader of the Western games market in the slow growth, in contrast, such as Shanda, NetEase,  Asia's big online gaming companies such as Nike Sen (Nexon) and NCsoft dominate the growth of the Asian Games market. Western Online games leader Strategyanalytics Analysis Company believes that the Western online games market growth is gradually slowing, the major game manufacturers in the field of game consoles in the fierce competition, and social games are also very popular, so that the net of the network to ignore this piece.  In addition, the traditional model of Western games has lost the momentum of growth.  Of course, there have been a lot of western online games are gradually to free, micro-trading mode of change, such as "Endless Task 2", "Dungeons and Dragons", "Lord of the Rings Ol", "Global Plan" (Globalagenda), "Crusade ol" (Alganon) and so on. One of the Asian Games giants compared to the western online games market, the Asian online gaming market has a faster growth since 07, thanks largely to the birth of the game virtual goods trading model.  More Asian Games companies will look at the United States and Europe, they will become the global online gaming market a strong force. Earlier, some analysts said the South Korean games market size will reach 2 billion U.S. dollars in 2011, and 2012 China's online games market size will reach 6 billion U.S. dollars. (Edit/Ming)
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