Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology.
Ready to develop our own Silverlight game engine simultaneously while developing this game.
This time I was mainly responsible for engine design and development.
T
[Unity 3D] Study Notes forty-five: Game instances-kill the wall, unity Study Notes
Use this game instance to summarize all the previously reviewed knowledge about physical engines. In the game, a ball shell is sent to kill the front wall. A rigid body component is added to both shells and walls, a particle system is bo
the client capacity and space occupied by hard disks.3) reduced game production workloadTo recreate some resources, the designer must re-design the resources. Then, the designer needs to re-develop the art, re-paint the original art, re-model the 3D art, and draw the texture ......; In short, resource creation is a very time-consuming task. Resource Reuse not on
Article Description: Happy Sunshine--qq 3D design sharing.
QQ Sunshine Pasture, as Tencent's first 3D community game, now finally keep the cloud open see month Ming, in the Android platform released, will be landing IOS platform. In this joyous moment, I would like to thank the CDC Wireless Group students wh
ogre.Actually, this is the most important thing. The other content will naturally know what to do next after the above understanding.Book recommendationDon't be overwhelmed by the above statements. If you want to start, you should read the following recommended books in sequence, so it is easier to get started. This is a good learning path I found after walking through. Of course, I have bought many books with repeated content levels, and I will not recommend them here.1. Overview:
, role death, role regeneration, scenario notification, and task acceptance check. the default event of the NPC dialog, and the event list of the NPC event. Region
In a game scenario, the concept of 2D or 3D is like that you appear in different places every day, and different places are different regions, the same concept also exists in scenarios. For example, you can see different
what you do not dare to do.
In a nutshell, game development has something in common with building buildings. First, the early design planning is very important, the second is the construction of infrastructure, basic modules is very important; third, extensibility, reusability
Aspect is very important, four is the robustness, the security is very important, five is starts from the foundation to start from
Based on HTML5+JAVASCRIPT+CSS3 technology, combining 3D, animation, oil painting, math, color, sound, WebGL can create extraordinary games. In this article we have collected 20 free JavaScript game engines to help developers develop quickly. 1. CraftyThis was a lightweight and modular JavaScript game engine which consi
Gamelook reported/"Cocos 2015 Developer Conference (Spring)" was successfully completed at the National Convention Center on April 2. The new 3D editor at the meeting, Cocos runtime and other products released, to the industry to bring Cocos this domestic engine of the latest developments. At the same time Cocos Engine founder Wang Zhe also mentioned in the curre
The irrlicht engine is a high-performance real-time 3D engine written in C ++. It can be used in C ++ProgramOr. NET language. By using direct3d (Windows Platform), OpenGL 1.2 or its own software coloring program, the engine can be fully cross-platform. Despite being open-source, the irrlicht Library provides artistic f
"Diablo 3" will be set in a 45-degree oblique angle. This seemingly insignificant piece of news a few months ago has kept me in memory, constantly trying to understand why the dark team of the master to abandon the current mainstream of the 3D route and return to 2d,b big word miju: To achieve the flow like a flowing RPG combat experience , only use oblique angle of view 2D manifestation, as for one of the story, leave everyone to think for themselves
[This article introduces direct3d initialization. I feel like the basic concept is almost the same .]
First, let's take a look at some basic concepts of 3D games.
Device)In Program Another concept often mentioned in design is device. What is a device? A device is a computer hardware, that is, a physical device used for drawing graphics. We can understand it as a computer display card. Because direct3d ha
, programming guides, and teaching videos. It is also the most popular development engine.
Cocos2d-android: It is cocos2d Java implementation, and can run on Android, released using the BSD Protocol.
Cocos2d-android-1: Developed by Domestic Developers, he thinks Android development is too slow, so create a new Android implementation to achieve the latest version of the cocos2d-iphone. Released using the BSD Protocol. This branch is currently maintaine
a look at the two blogs I wrote earlier, "Design and Implementation of multiple Renderer in game engines" (1, 2), which describes a method implemented using a dynamic link library, I will not review it here. Suppose you have completed the most basic implementation above.
The core part of the engine is the premise of everything, so let's start from here. I strong
Introduction to 3D game programming (10) d3d program debug skills and d3d Basics
(21:52:19)
ReprintedBytes
Call: now we have started to introduce d3d related things. I have been reviewing things for a whole day. I need to add some emotional things. Well, I don't want to spend too much time. It's really annoying. I'll think about something to do later.
D3d program Bug testing skills
resource fails to load, a clear log hint should be given, or it should appear directly in the game.(9) Memory and memory leak detection are also important.Two. Rendering engineThe rendering engine is a top priority in the game engine and the hardest part. As a graphics, DX has not learned how little white, said the ch
Here is my opinion. I also recommend some learning materials.
[PS: My younger brother spent a year in 3D, or CN. Don't joke. Please give me more advice.]
First of all, in terms of language, there is not much room for choice. Basically, only C ++ is used. (currently, it is still insisted that only kamazack can write the engine using pure C ), the language skills are particularly important. The compilation c
The irrlicht game engine is mainly designed by Nikolaus Gebhardt ordid. It is an open-source project on SourceForge and a famous open-source game engine. Irrlicht is the name of an animal in a German mythical story. It can shine and fly and be found near most of the swamp. The word "irrlicht" is a combination of two Ge
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.