3d game engine design

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Organization of 3D game scenario data

The most important part of 3D games is the organization of scene data, which determines the speed of this 3D game, it also determines the quality of a 3D Game (because the faster the game is, the more special effects can be added

Android 3D physical Engine

Android 3D physical Engine There are many excellent 3D physical engines in Android, such as alien3d, gamine, and jpct. Today, we will introduce how to useJpct(This engine is selected because the demo and screenshots on its official website are good) 1. In idea (such as Windows and Linux), the other is running on And

Game Engine BASICS (8) (script system)

the game and use the game engine's own editing scenarios. An interesting trend in designing script plots in games is the use of the currently greatly improved 3D Game Engine to generate your own editing scenarios. This may seem quite obvious now, but a few years ago, when t

Game Engine analysis (8)

extensive use of script sequences to generate events in the game and use the game engine's own editing scenarios. An interesting trend in designing script plots in games is the use of the currently greatly improved 3D Game Engine to generate your own editing scenarios. This

Collision Detection of 3D game programming masters

Preface I am very honored to write the preface to this important task. On the basis of this, I will teach programmers the necessary skills to create the next generation of 3D video games. There aren't many books that teach you how to create a real-time 3D engine. At the beginning, pixels are drawn. From the original game

Game engine rating !!

rating among free and open-source engines. One reason is that as a Graphics Rendering Engine, it supports the most graphic features, so the rendering quality is also good; another reason is the clarity of the design model. In the end, the speed is good. See the following: 100 flying dragons and 200000 triangles, which can run 60 FPS. This has not been applied to the level-of-detail technology, and it can r

Introduction to the game engine

functions, from calculating collisions, physical systems and objects ' relative positions, to accepting input from players, to outputting sound at the correct volume, and so on." This shows that the engine is not something iffy, whether it is a 2D game or 3D games, whether it is a role-playing game, real-time strategy

ArchLinux under Intel + NVIDIA dual graphics 3D game configuration (Dota2@steam)

%-language Schinese- international-perfectworld".6. If you previously used an open source drive, the N card driver will need to regenerate the kernel image after switching from nouveau to Nvidia, see "/etc/mkinitcpio.conf" comment out all nouveau modules, and then " sudomkinitcpio-p linux", after restarting"dmesg"information to see if there is no"nouveau"and"nvidia"message, should be the former and the latter. 7. This is not an important thing, many people on the network to talk about the NVIDIA

Unity 3D Game Development Mecanim Animation System explained

This tutorial and you share Mecanim animation system redirection features, Mecanim animation system is Unity3d launched a new animation system, with redirection, can be fused and many new features, through the close cooperation with the artists, can help the program designers to quickly design character animation. Follow the popular blogger Qin Yuanpei to learn it!Bloggers want to share with you today is the Mecanim animation system redirection charac

A multi-thread design solution for 3D Engines

With the popularization of multi-core CPUs, multi-threaded design has become increasingly important to the 3D engine. It is hard to imagine that the 3D engine launched one or two years later is still using the single-threaded approach. However, the introduction of multithrea

Semester Summary of 3D game development

This semester I went to the 3D game development class, because I have been interested in 3D games, so want to understand the development of the technology needed.This course is a preliminary introduction to 3D games from artificial intelligence, lighting models, textures, and bump textures.The main feature of this cour

A 3D Game collision detection Solution

3D game collision detection was mostly based on grids or BSP / span> tree, the lattice-based system is easy to implement but not accurate enough. It is not strictly 3D collision detection. Collision Detection Based on the BSP tree was once very popular, and the algorithm was basically mature and finalized. However, its inherent shortcomings make it unsuit

Silverlight C # Game Development: The 3D world of Balder

Earlier this year, our Group published a book "3D games development with Microsoft Silverlight 3" (3D Game development Under Microsoft Silverlight3), which is really exciting to see, as a result, it seems that the Silverlight game has a new direction, but after obtaining it, we found that we did not think about it-usin

Unity 3D Web Game Product Display

Since its start-up in May, team members have completed the first playable version of "excellent dog" Day and night. Based on the unity engine, udog is designed for browsers and mobile device platforms. It is designed to provide a convenient and casual 3D game experience. The current version not only completes the construction of the basic framework of the cli

[Unity 3D] Study Notes: Physical engine-collision and sleep

to the five physical materials in the Unity standard resource package, you can also create physical materials on your own. Click Create -- physic material in the project view. For example: Dynamic Friction: Dynamic Friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Static Friction: static friction. The value ranges from 0 to 1. The value 0 is the minimum and the value 1 is the maximum. Bounciness: collision rebound coefficient. The value ranges f

The most popular game engine assembly number: cross-platform article

pipeline, integrate with selected physical systems, or write your own animation code. High performance and Stability: Renders highly refined and realistic scenes at the highest level of visual fidelity. Engine Extensibility: The SDK provides many plugins for customization and extensibility. Custom streaming: Powerful, custom streaming is the perfect solution for large, high-precision scenarios and large indoor/outdoor environments. R

Open-source ogre Game Engine

Ogre engine Official Website: http://www.ogre3d.org/ About ogre (translation from http://www.ogre3d.org/index.php? Option = com_content task = view id = 19 Itemid = 79) 1. What is ogre? Ogre (object-oriented Graphics Rendering Engine, namely, object-oriented Graphics Rendering Engine) is a scenario-oriented and flexible

Turn: Game Engine Development Path

more about Windows process design, you can. There are electronic versions on the Internet, both Chinese and English, and you can search for them yourself. For more information, see the first section of "Windows game programming master skills.5. Use of the COM interface. For more information, see the second part of "Windows game programming master skills.6. Graph

[Original] designing your own 3D image engine (1): The beginning of wuguiengine

is relatively small and the running speed is definitely not fast, like a tortoise. I hope you will not laugh at this. Engine Features: Main Engine Features: 1) A complete Scenario Management System (linear search is implemented currently, which is the simplest, and an octotree will be implemented later) 2) A set of scalable Game Master Logic Systems (some

"Unity 3D" Learning note 36: Physics engine--rigid body

The physics engine is the real physical effect of the game simulation. If two objects collide, the object is free falling, etc. Using Nvidia's PhysX in unity, it renders a realistic picture of the game.Rigid bodyA rigid body is a very well-wanted component.By default, a newly created object is not physically effective, and a rigid body component can add some common physical properties to an object. For exam

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