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The android framework provides a large number of interactive and powerful graphic user interfaces. But if you want more painting on the screen or 3D display, you need to use different tools. OpenGL ES api provides a large number of tools to display high-end animated images.
The following describes how to use OpenGL
I am so ashamed to myself. I have been looking for a long time to use ndk to develop openggl es learning materials and I have not found any suitable materials (if I find that I cannot understand the English language, the program is too complicated and I cannot start with it), so I should first write it in Java, then I published an article about using ndk to accomplish the same function!
The methods in the program are translated and understood on the
OpenGL ES 3.0 Vertex coloring tool (2), opengles
# Version 300 esuniform mat4 u_mvpMatrix; in vec4 a_position; in vec4 a_color;Out vec4 v_color;Void main () {v_color = a_color; gl_Position = u_mvpMatrix * a_position ;}
The above is a piece of vertex coloring code.
# Version 300 es
The first line in the vertex color
Details about the Texturing texture of OpenGL ES 3.0 (2), opengltexturing
Texture Filtering and Mipmapping Texture Filtering and multi-level Texture
We have already introduced the 2D texture of a single 2D image. This article mainly describes multi-level textures. Texture coordinates are used to generate a 2D index. When the zoom-in and zoom-out values are set to
Surfaceview's black background blocks the parent's background, and now sets the surfaceview background to be transparent, seeing both the 3D object being painted and the background.In onsurfacecreated, call Gles20.glclearcolor (0f, 0f, 0f, 0f); Alpha is 0, which is transparent.Then, the Surfaceview must be treated as follows:Mglsurfaceview.seteglconfigchooser (8, 8, 8, 8, 16, 0);Testrenderer renderer = new
Create a DrawLine Activity that defines four vertices:float vertexarray[] =-0.8f,-0.4f1.732f0.0f- 0.4f0.4f1.732f0.0f0.0f,-0.4f1.732f 0.0f0.4f0.4f1.732f0.0f,};Draw the line in three modes Gl_lines,gl_line_strip,gl_line_loop, respectively: Public voidDrawscene (GL10 gl) {super. Drawscene (GL); Bytebuffer VBB= Bytebuffer.allocatedirect (vertexarray.length*4); Vbb.order (Byteorder.nativeorder ()); Floatbuffer Vertex=Vbb.asfloatbuffer (); Vertex.put (Vertexarray); Vertex.position (
Shader is an important part of OpenGL ES.Brief introductionThe shader program is a program that runs on the GPU and is a program written in GLSL language.FunctionWith OpenGL shaders, you can enrich rendering, and the features you can implement include:(1) More authentic materials-metal, stone, wood, etc.(2) More realistic lighting effects-area lighting, soft shad
://developer.android.com/reference/javax/microedition/khronos/opengles/GL11Ext.html)
GL11ExtensionPack (http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11ExtensionPack.html)
2. OpenGL ES 2.0 API class
Android. opengl. ELES20 ------ this package p
type, Android version and OpenGLES version.
Coding convenience-OpenGL ES1.0/1.1 API provides a fixed function pipeline and convenient functions, but these functions are not available in ES2.0 API. new OpenGL developers may find that writing code with OpenGLES 1.0/1.1 is faster and more convenient.
Graphics control-OpenGL
compatibility-developers should consider the device type, Android version and opengles version.
Coding convenience-OpenGL es1.0/1.1 API provides a fixed function pipeline and convenient functions, but these functions are not available in es2.0 API. new OpenGL developers may find that writing code with opengles 1.0/1.1 is faster and more convenient.
Graphics co
[2] = { -0.5, cy},Pointe[2] = {-bx, by};Glclear (Gl_color_buffer_bit);According to the order of A->c->e->b->d->a, you can draw the pentagramGlbegin (Gl_line_loop);GLVERTEX2FV (Pointa);GLVERTEX2FV (POINTC);GLVERTEX2FV (PointE);GLVERTEX2FV (POINTB);GLVERTEX2FV (POINTD);Glend ();Glflush ();}Example three, draw a graph of sine function/*Since OpenGL default coordinat
the gldeletebuffers function to display the delete object handle.
glBindBuffer(GL_ARRAY_BUFFER, VBO);
In OpenGL, an object is usually bound to a target name. For example, a VBO object is bound to gl_array_buffer (indicating that the buffer is a vertex array, and another common target name is gl_element_array_buffer, index Array), and then execute commands on the target name. These commands will always affect the bound object unless we bind the target
corresponding key array to false.Killglwindow (); // destroy the current windowFullscreen =! Fullscreen; // switch to full screen/window mode// Recreate the OpenGL window (modify)If (! Createglwindow ("nehe's first polygon tutorial", 640,480, 16, fullscreen )){Return 0; // exit the program if the window cannot be created}}
Markus Knauer note: In ("
These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development.
This series of 3D games is called Vortex.
This tutorial focuses on 3D programming. Other things, such as menus an
program handle and the uniform variable name. If the function is successfully called, the index value is returned. If the function fails,-1 is returned. It is also important to check the returned value for errors. This ensures that the shader value is correctly updated. In both cases, the function fails to be called. The first one is the misspelling of the variable name or the optimization operation performed by compiler. In this case, the correct index value cannot be obtained.
static float Sc
Program Ape Learn English on the visual English webAndroid Program Development 0 Basic Tutorial (i)Platform Brief Introduction 's exciting Google mobile OS platform-android officially announced on November 13, 2007, an open-source operating system with Linux as its kernel. As a developer, we are concerned with the architecture of this platform and the supported d
Program Ape Learn English on the visual English webAndroid Program Development 0 Basic Tutorial (i)Platform Brief Introduction 's exciting Google mobile OS platform-android officially announced on November 13, 2007, an open-source operating system with Linux as its kernel. As a developer, we are concerned with the architecture of this platform and the supported d
. If eclipse does not automatically correlate the installation directory of the Android SDK, you can select Windows---Preferences in the open eclipse, and you will see the Android settings in the popup panel, filling in the installed SDK path,The platform packages that you just installed in the SDK will appear, and you can complete the configuration by pressing OK. Here, we build on the
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