LibGDX game engine-5-Animation
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Libgdx provides an Animation class specifically responsible for Animation management and display.
Animation container)
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The relationship between animation componentsLet's look at a picture:Here we can see that the animator component we are binding on Gameobject is the control model for animation playback.and its property controller corresponding to a animator controller file, the file can be opened in the animator window, which is designed as a state machine form of the system, the switching relationship between multiple sta
Original address: Http://www.xuanyusong.com/archives/2246#commentsOriginal Song Momo April 16, 2013 Yu Yussong Momo Program Research Institute publishedUnity provides the animation editor, which can edit physical animations for us. For example, there is a swing swinging back and forth in the scene, and this swing is only a foil to the project, and it does not interact with other game objects. If the swing is also written in code to control it shaking
Plugin Description: Aos.js is an awesome page scrolling element animated jquery Animation Library plugin. The animation library provides 28 different elements to animate when the page scrolls, as well as a variety of easing effects. When the page scrolls back, the element reverts to its original state.
Brief tutorialsAos.js is an awesome page scrolling element animated jquery
Use code generation for multi-volume, complex, and regular controllersAnimation Status Code Control1: Each animation state, such as entering the state, leaving the state, etc. may require code to participate in and processing, such as what to do after entering the animation unit, to open the animation unit to do what to do, in order to solve this problem, unity a
Basic usage of animation attributes in CSS3, and animation attributes in css3
CSS3 adds an exciting attribute: animation, although animations made using animation are not as smooth as those made using flash or javascript, however, it has obvious advantages in terms of code volume and browser performance.
The basic usag
I. OverviewAndroid added new features after API11, mainly through the object's property dynamic change to achieve animation effect, and thus greatly expanded the role of objects, and because directly to the properties of the transformation, animation is more rich. Mainly Valueanimator, Objectaninmator, Animatorset and other concepts.Classification and use of attribute animation1, objectanimator inherit from
The Android platform offers two types of animations. One is the tween animation, that is, the objects in the scene constantly changing the image to produce animation effects (rotation, translation, scaling and gradient).
Let's talk about Tweene animations.
Main class:
Animation Animation
Alphaanimation Gradient Transp
This article is derived from the synthesis of other information.According to the Google Developer,chromium project, the rendering thread is divided into main thread and compositor thread.If the CSS animation just changes transforms and opacity , then the entire CSS animation can be completed in the compositor thread (and JS animation will be executed in the main
#import "ViewController.h"@interfaceViewcontroller () @property (weak, nonatomic) Iboutlet UIView*Redview;@end@implementationViewcontroller- (void) viewdidload {[Super viewdidload]; //additional setup after loading the view, typically from a nib.}-(void) Touchesbegan: (NssetEvent{cabasicanimation*anim =[cabasicanimation animation]; Anim.keypath=@"POSITION.Y"; Anim.tovalue= @ -; /** * 1:cabasicanimation: Mainly used for zooming, panning, transitions Ca
The CSS3 animation (animation) properties are as follows:
Property
Value
Description
Animation-name
Name
Specifies the keyframes name to use for the element
Animation-duration
Time (MS, s)
Specify how long the
Qt-4.6 Animation Animation Quick Start three-word decisionQt-4.6 has added the animation framework (animation framework), allowing us to easily write some vivid programs. It doesn't have to be like the previous version, all the controls are dull in the great glorious qlayout, maybe they can sing a song and dance.The so
One side to the other side of the effect: (shown here is not so smooth)I. Continuation of the broadcast (Do not know what name is good, is to play animation A, and then play animation B)There are two ways of doing this.The first kind . Animate two animations, A and B, then play animation A and set the Animationlistener of a. When the Onanimationend trigger (that
IntroductionToday, Android, iOS, the world, what Tizen, COS blabla are ants, a look at know is to send leadership or to spend research and development funds output products, is not to win the market, for just won the leadership a smile, completely can be ignored. Android development and because the development of Java-based language, entry threshold is very low lead to basically a programmer, soak two days eoe, or Android Developer training can say "brother will develop Android app!" "So what's
Animation has four types of animation: Alpha (transparent gradient), rotate (rotation), scale (size scaling), translate (move), two implementations of distribution, one is Javacode, the other is XML, And what I'm going to say today is the XML implementation method, the personal feeling Javacode implementation method is simpler than the XML, therefore has the need to be possible to look for the data to see f
In the animation framework of Silverlight, the ScaleTransform class provides a scaling operation within the coordinates of a two-dimensional space, with the scaletransform of scaling and stretching objects in either horizontal or vertical direction to achieve a simple scaling animation effect. So I call it scaling animation (ScaleTransform). The use of ScaleTrans
In the iOS development generally used in the following types of basic animation, all the animation parameters configuration is roughly the same, but sometimes in the development process rarely such configuration is generally easier to use code blocks, and the code is relatively simple the following is a configuration of common base animation types#pragma mark-Act
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