ObjectiveSome time ago, the company's small partners on the app performance optimization technology sharing. Here I tidy up a little bit and share it with you. The topic of performance optimization is very large, and the coverage can be very broad and very deep. My ability is limited, will not give you particularly difficult to understand, especially the bottom o
the app directly. Especially after iOS 5.0, if your app receives memory warning, then the brain is placed on the chopping board like any other app, and is likely to be killed at any time, not to say that it will kill the app in the background first.+[nsobject Alloc]/malloc), there will be more places to use memory, su
the code page) is removed from memory when it is out of memory, read as memory from disk when needed, and the read-write data is not moved out of memory by the system, but if the memory used reaches a threshold, the system sends a notification and callbacks let you apply the release object to reclaim memory, and if you still can't reduce memory usage, the system shuts down the app directly. Especially after iOS 5.0, if your
reclaim memory, and if it still does not reduce memory usage, the system shuts down the app directly. Especially after iOS 5.0, if your app receives memory warning, then the brain is placed on the chopping board like any other app, and is likely to be killed at any time, not to say that it will kill the app in the bac
and callbacks to apply the release object to reclaim memory, and if it still does not reduce memory usage, the system shuts down the app directly. Especially after iOS 5.0, if your app receives memory warning, then the brain is placed on the chopping board like any other app, and is likely to be killed at any time, not to say that it will kill the
Objective:For resource class apps, the audio/graphics occupy a large proportion of the app itself. How to store and manage these resource files has become a challenging challenge. The fragmentation of mobile, the coexistence of high school low-end mobile phones, the need for developers is not only basic storage knowledge, but also need basic optimization capabili
1, optimize the TableView, correct identity reuse identity, do cell reuse, cache line high, reduce the number of subviews, use the right data structure to store data. 2, reuse and lazy loading views,view, not create all subviews at once, but wait until needed to create.3, do not block the main thread, the main thread is mainly used to update the UI interface, the main thread blocking will cause the app to s
] Removefromsuperview]; [_webarray Removeobjectatindex:0]; [_urlarray Removeobjectatindex:0];} _count= _webarray.count-1;}When the page returns, the last data of the array is removed,//back to previous page-(void) lastweb{//Page Motion EffectCgpoint OffSet =Self.scrollView.contentOffset;if(offset.x==0) {return;} Offset.x-=Kwidth; [Self.scrollview Setcontentoffset:offset Animated:yes];//destruction of unused WebView[_webarray[_count] stoploading]; [_webarray[_count] removefromsuperview];//Delete
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