Looked at the previous written articles, found all good water ah. I also want to write the article that can really help others, but no way ah, my brain is too stupid. Hope can be through continuous learning, one day can write some good article!Recently in the study of unity in the hot update, since the great God said Ulua efficiency is the highest (for now), then learn Ulua it! First of all to download is t
In the previous Unity Learning--003: Role Controller (above) , saw the basic implementation of the point role control, mouse and keyboard control more rough implementation. In this article, we mainly introduce the role control methods of several unity packages,Then, it is expected to introduce several mainstream role control methods in the next chapter.Words don'
Based on the Unity plugin's Ngui Learning (2), create a UI root, create a texture as a background image under UI root, set the picture, resize it under Wiget, and then create a panel under UI root.In the Hierarchy form, select Panel, and then select Menu component->ngui->interaction->table, view the Inspector form, and add uitable to the properties of the panel.Columns indicates that each line has several e
Create a new scene and follow the unity plugin's Ngui Learning (2) to create the UI Root.Ready to work, make font, now the Project window creates a font folder, and then select the font you want from the system's own font folder, I select Bold, and then drag it to the font folder. Select the font you just imported.The Font size defaults to 16, but the web has seen Size16 appear too small on iOS, so set to 3
Java learning process: basic knowledge of the document, the full version of video resources, e-book1. The basic knowledge can be downloaded to the following address:http://download.csdn.net/detail/iot_li/88683612. Full version of video resources:3. E-Book:Special attention: Because learning video, e-book capacity is too large, so want to the pro can choose some
Through a period of time iOS learning completed a simple application, "private Address Book".Operating effects such as:1. Login Page2. List of contacts3. Add4. Editing5. Delete6. LogoutThe total view structure is as follows:Summary This procedure is the knowledge point1, the use of nsnavigation controller to manage each controller.2. Use nskeyedarchiver to cache address
Chapter8_math instance, the Add method, which is declared as PUBILC in the parent class, is clearly overridden in the subclass.Of course, when we were wondering about "Case 3", we might have overlooked that "case 3" was created as a math instance, so from the compilation to the heap is a typical parent class, so this is not the overriding operation at all.Now, there is a key point to the static method problem of the static modification,The sub method, which is now declared static, is obviously
, and an animation controller to a character and save it as a preset. Role control has jump, slide, left shift right and two jumps, respectively, to override the keyboard control and touch control interface.Collision logic with obstacles. Gold coin Pickup 3 Creating a game controllerAdd empty objects to scenes, mount scripts, load scenes asynchronously, start games, dynamically create game objects, score updates and resets. 4 Setting the camera to followMain camera mount script with follow, rese
= (gameobject) Instantiate (prefab, new Vector3 (0, 0, 0), transform.rotation);UILabel AddLabel = Addscore. GetcomponentSystem.Random Random = new System.Random ();Random score.add = random. Next (50, 100);Addlabel.text = "" + add;Get Tweenposition ObjectTweenposition TWEENP = Addscore. GetcomponentSets the coordinate value of to, which is the value of the Ngui coordinate system, so you need to reverse the world coordinate value transform. InversetransformpointTweenp.to = transform. Inversetran
Awake ()Awake is called when a script instance is loaded.Awake is used to initialize a variable or game state before the game starts. It is called only once throughout the lifetime of the script. Awake is called after all objects have been initialized, so you can safely talk to other objects or search for them with functions such as Gameobject.findwithtag. The Awke on each game object are called in random order. Therefore, you should use awake to set up a reference between scripts and use start
that if we add the ondragfinish event of uiscrollview, the event will be executed twice. In addition, the call in lateupdate has a significant delay. The interval between the two ondragfinish events is longer. I personally do not need to "drag" The effect, I will put the ondrag in lateupdate
Remove. No bugs have been found.
2. Bug of ondragscrollview:
In the same way, we can implement a page flip screen. However, the general design is that the uidragscrollview component is one page. But what i
1. Generated prefab if you want to produce a reverse:Instantiate (Rocket, Rocketposition.position, Quaternion.euler (New Vector3 (0,0,180f)))2. Use of Input.getaxis ("horizontal"), returns the number of -1~+1 betweenPress the key around the keyboard to get different numbers, long press is +1 or-1, the longer you press, the greater the number3.Mathf.Sign(f)的使用Returns the sign F, when F is positive or 0 returns 1, for negative returns-1.Learn from Unity
buttonEventdelegate. Add (button. onclick, onclick );// Debug. Log ("spriteanimation =" + spriteanimation );}// Update is called once per frameVoid Update (){}Void onclick (){// Debug. Log ("onclick ");If (spriteanimation. isplaying ){
// Pause the animationSpriteanimation. Stop ();} Else {
// Play the animation againSpriteanimation. Reset ();}}}
This code is bound to the UI root.
Spriteanimation. Stop (); is the method I added in uispriteanimation:
Public void stop (){Mactive = false;}
Now t
screen space coordinates of the target object private Vector3 _vec3targetworldspace;//the world space coordinates of the target object private static Transform O riginal_trans;//position before dragging private Transform _trans;//the spatial transformation component of the target object private Vector3 _vec3mousescreenspace;// Mouse screen space coordinates private VECTOR3 _vec3offset;//offset private camera[] mycamer; Private Camera Selfcamer; Third, the object pool:Because in the
Simple first talk about unity in the more commonly used English words, do not need to recite, at least see can think of the Chinese meaning can be.Common English。Scripts---The directory where the scripts are stored scene---the directory where the scenes are storedHorizontal---Horizontal Vertical---vertical position---position Rotation---rotation destroy---destroyedCollision---Collision Collider---trigger virtual---subclass can be modifiedLoad Selectio
variable, also point to the Xiaoming instance, when two reference variables point to the same instanceWhen the function execution is finished, xiaoming and person are released, equal to now no reference variable to the Xiaoming instance, this instance will be automatically reclaimed by the garbage collector, the original instance object occupied by the memory is also recycled, the programmer is not collected by the tubeXi. memory modelGenerated when the program runs, depending on whether a vari
Ngui Documents and videos:http://www.tasharen.com/forum/index.php?topic=6754Solutions for dynamic updates:http://game.ceeger.com/forum/read.php?tid=16483An example of a 3D (jump):https://www.assetstore.unity3d.com/en/#!/content/5328Unity3d Professional Forum: (User name: Answerwinner)Http://u3dpro.com/columns.php?action=columnsUnity3d Holy Scriptureshttp://game.ceeger.com/Unity3d game development. pdfUnity3d Official Study Document: http://www.unity3d.com--Learn ...You are welcome to reply to th
parameters and the angle of the model This value is sometimes seen in hindsight, in the spirit of scientific research, I carried out a careful study of the control variable method , and found that x and Y have data to be quickly mouse-strokes, and there is data will be called after update three times. The truth of the matter, see the unity of the night. OK, now uncover, this xy is really a mouse in a frame of the slide vector, and call Update
Before the unity4.x, animation displacement, up stairs and other actions need to write their own module implementation, including character steering and so on. The presence of Unity state machine solves this problem. It has an option to apply root motion, and the displacement of the root bone can be applied after the check is selected.Unity's state machine has the following knowledge points:1.Hellow World2. How to DriveSometimes I keep writing ...Defa
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