diablo arpg

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Diablo world view and synopsis

After studying diablo2 technology for a few days, I suddenly got a strong interest in the plot today, although from generation 1, to hellfire, to generation 2, and then to the King of destruction, I have never understood the story clearly. I finally learned a little about searching and learning all over the world today. All the articles are post posts. I arranged them in order, I have no idea who the author is ~ 1. The story before diablo1 The battle between Heaven and Hell (the battle of the l

[Unity3d ARPG Network Game Programming Practice]1--Unity Network programming

[Unity3d ARPG online game Programming practice]Want to kill, Baidu has a half-day also do not know how to write local services, the results of the server in the resources can be used ~ ~ ~ (>_Two methods are used1 This method particularly depressed, own write server, own write client can communicate. But this server used in [Unity3d ARPG Network Game Programming practice] can not link success, fortunately,

Unity 2D builds "Galen Run" horizontal version parkour ARPG

Unity is a flexible and high-performance development platform for creating creative 3D and 2D Smart Interactive games. The performance of its "one-time, multi-platform deployment" enables developers to publish content to all the hottest platforms.With the rapid development of the 3D game market, 2D games with its easy to develop, make fast features also get the love of developers. As more and more unity 2D games emerge, let's take a look at some of the great game creations that are 2D produced b

Diablo 3 Battle Grooming

Every class in Diablo III is a DPS class; All is capable of prolifically slaying the enemies, whether by spells, skills, brute force, or a clever combination of te Chniques.Aspects of combat is addressed throughout this wiki. Weapons and skills are detailed, monsters is described, strategies is promoted, and more. This page covers the basics of combat, and how the game was designed to facilitate it.Combat is simplified in

FreeBSD Minimal installation +diablo-jdk +apache and TOMCAT integration!

This article is to make up a long time ago a homework, also by the way to quell many students in the jar of doubt. Let me explain the general situation of the configuration environment: OS FreeBSD 6.2-release Jdk diablo-jdk-1.5.0.07.01 Apache apache-2.2.3 Tomcat tomcat-5.5.23 The specific version information appears as follows: [Root@freebsd ~] $ pkg_infoapache-

Map of ARPG Web game (ii)

[Turn]http://www.cnblogs.com/bluewoods/p/4684557.html This section speaks of Windows, the window, which is the visual angle of the game. Now the web game is divided into 2D games, 2.5D games and 3D games, 2D game is basically some horizontal board, 2.5D is basically ARPG, you can say the game screen projection angle slightly different, 3D Web game, now there are many, the effect is good, are with the micro-end, There will be a lag if there is too many

mir9-lua--"Hot sand" 45 degrees ARPG hand tour-lua transplant version

mir9--"Hot Sand", is a 9-second forum open-source use cocos2d-x-2.2.1 engine developed by the 45-degree ARPG Hand Tour demo, the source code for C + +. Mir9-lua is MIR9 's LUA transplant version, developed using the quick-cocos2d-x-2.2.5 engine. The code may be confusing because of the haste of the transplant, please forgive me.Known Bugs:1. Label font appears blurry on Windows2, the small map in the left or the bottom of the case, you can still slide

Map of ARPG web game (i)

A more important difficulty in developing ARPG Web games is the game push graph. The game of the main city map is larger, I met the biggest is the 8000*6000 map, smaller than the copy map, there may not be a screen. Larger maps, like this one, are generally loaded in chunks, and it is not possible to add the entire map to the stage at once, depending on the character's mobile window. This time will encounter three kinds of situations: human movement,

Map of ARPG Web game (ii)

This section speaks of Windows, the window, which is the visual angle of the game. Now the web game is divided into 2D games, 2.5D games and 3D games, 2D game is basically some horizontal board, 2.5D is basically ARPG, you can say the game screen projection angle slightly different, 3D Web game, now there are many, the effect is good, are with the micro-end, There will be a lag if there is too many people on the same screen with no micro-end. Personal

What about the Diablo 3 installation error?

With the dark 3 price stability, more and more players are beginning to experience the game, but many players may experience problems installing games or updating games, such as how long is the Diablo 3 installation time? Update time is too long, the installation of card 33%,70% how to solve problems. The following small series will be the way to install the process for you to analyze the Diablo 3 installat

Map of ARPG web game (i)

"turn" http://www.cnblogs.com/BlueWoods/p/4681572.html?from=timelineisappinstalled=1 A more important difficulty in developing ARPG Web games is the game push Graph. The game of the main city map is larger, I met the biggest is the 8000*6000 map, smaller than the copy map, there may not be a Screen. Larger maps, like this one, are generally loaded in chunks, and it is not possible to add the entire map to the stage at once, depending on the character

mir9-lua--"Hot sand" 45 degrees ARPG hand tour-lua transplant version

mir9--"Hot Sand", is a 9-second forum open-source use cocos2d-x-2.2.1 engine developed by the 45-degree ARPG Hand Tour demo, the source code for C + +. Mir9-lua is MIR9 's LUA transplant version, developed using the quick-cocos2d-x-2.2.5 engine. The code may be confusing because of the haste of the transplant, please forgive me.Known Bugs:1. Label font appears blurry on Windows2, the small map in the left or the bottom of the case, you can still slide

Mir9-lua -- 45 degrees of ARPG mobile game "hot blood Sand City"-Lua transplant version, "hot blood Sand City"-lua

Mir9-lua -- 45 degrees of ARPG mobile game "hot blood Sand City"-Lua transplant version, "hot blood Sand City"-luaMir9 -- "hot blood Sand City", is 9 seconds forum open source a use of Cocos2d-x-2.2.1 engine developed 45 degree ARPG mobile game Demo, source code is c ++. Mir9-lua is the Lua porting version of mir9, developed using the Quick-Cocos2d-x-2.2.5 engine. Due to the rush of porting, the Code may be

Diablo 3 test server version updates game system major changes

In the beta test, "Diablo 3" was updated again. After this update, the game's systems were greatly changed, jay Wilson, the game design director of Diablo 3, published a description on the official website. Let's take a look at the changes made in the Diablo 3 test server. The following information is from Blizzard's official announcement: System Change-Jay

Map of ARPG web game (iv)

, Distance:int = ten, Delay:number = 0.5): void { var targetx:* = Targe T.x; var targety:* = Target.y; var shakedis:* = distance; Tweenmax.killtweensof (target); Tweenmax.to (target, delay, {bezierthrough:[{x:targetx, y:targety + distance}, {x:targetx, y:targety-distance}, {x:targetx, y:targety + Distance/4}, {x:targetx, Y:targety-distance/4},{x:targetx, y: Targety}]}); return ; }About the game push graph basically this co

Arpg engine (pass jumping)

Arpg engine (pass jumping) I recently wrote a scene editor when I was idle, because the map editor and the animation editor have a lot of online content. We will not recreate the wheel. I have introduced this in my previous blog posts. If all functions are implemented, engine support is required. Therefore, we have implemented the corresponding engine. Sample structure of the Scenario Editor: Structure in map: (Note)qq.png for the ground

Map of ARPG web game (iv)

implementation): Public Static functionShake (target:displayobject, distance:int = ten, delay: Number= 0.5):void { vartargetx:* =Target.x; vartargety:* =Target.y; varshakedis:* =distance; Tweenmax.killtweensof (target); Tweenmax.to (target, delay, {bezierthrough:[{x:targetx, y:targety+ distance}, {x:targetx, y:targety-distance}, {x:targetx, y:targety + distance/4}, {x:targetx, y:targety-distance/4},{x:targetx, y:targety}]}); return; }About the game push gr

COCOS2DX ARPG single Hand Tour

This is just a demo.ARPG single Hand tour, personal demo.Support Story editing,Support Bubbles Dialog,Support the character image dialog,Support for role switching at any time,Support NPCs to follow, fight together,Support for LUA extensions,Support Buff skills,Support continuous strike, air strike, strike fly.To support more exciting, explore in-game on your own.========================================================================I am the first relatively complete game demo,The original inte

Unreal 4-ARPG Combat Course (first season)

After the popular video tutorial "Unreal 4 High speed development primer". I received a lot of feedback, a lot of students want a real-life tutorial. So, after a period of preparation, I launched a new series of practical tutorials.Hope in a comprehensible way. Explains the actual use, development ideas, and related knowledge development of each module of Unreal 4 engine.Because this series of tutorials is huge. So it will be divided into the top, middle and lower three to announce, please look

Recommended 6 articles for Diablo

1. Diablo 3 Mobile Authenticator Yii2 Validator Validator usage Analysis Introduction: Diablo 3 Mobile Authenticator: Diablo 3 Mobile Authenticator Yii2 Validator Validator Usage Analysis: This article describes the Yii2 Validator (Validator) usage. Share to everyone for reference, as follows: First look at the use of the authenticator. Public Function rules ()

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