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defines the skeleton of the algorithm. (2) concrete templates (concrete template): The concrete template is the subclass of the abstract template, which implements the primitive operation in the abstract template. The class diagram for the template method pattern structure is shown in two:Figure two: Class diagram of template method pattern1.3Template Methodadvantages of the model(1) The detailed template implementation details do not alter the framework of the entire algorithm by giving the ma
decorator can be used to add new behavior at run time.The pros and cons of decorator mode:Advantages:1, can add a lot of extra behavior to the object, extend the behavior of the object, more flexible than inheritance;2, through the different decoration class, or a plurality of decoration class arrangement combination, in the run time changes the object behavior, makes the object has the more powerful function;Disadvantages:1, will produce a lot of small objects, multi-use words increase the com
Class for single-column mode classSingleton {Private StaticSingleton instance; PrivateSingleton () {} Public StaticSingleton Instance {Get { if(Instance = =NULL) {instance=NewSingleton (); } returninstance; } } }Test with the following code, is not the same instance Singleton demo = singleton.instance; = singleton.instance; Console.Write (object. ReferenceEquals (Demo,demo2)); Console.read ();Output: True, a
) {instance=NewTest05 ();//Judge if empty, create a unique instance}returnInstance }}Factory mode/* Factory mode Factory Method * Simple Factory mode * Definition: Set up a factory class to instantiate objects for multiple classes that implement the same interface */ Public class Test06 { Public Static voidMain (string[] args) {Factory factory=NewFactory (); Moveable M1=factory.product ("Plane"); Moveable M2=factory.product ("Bus"); Moveable M3=factory.product ("Bike"); M2.move (); }} in
.friends); //output: John Doe, Harry, Zhao Liualert (person2.friends);//output: John Doe, Harry, Zhao LiuAnalyzing the code above, when we add a friend for Person1, we find that Person2 has also been added a friend, but this is not what we want, and this is due to the shared nature of the prototype pattern, as long as any one instance modifies the property value in the Prototype Property object, All instances associated with the prototype object will be affected!
Preface
"Zen of design patterns" saw 78th pages. Continue to stick to it! As a creation-type design model, the factory method model is frequently used. Therefore, the learning of this model is quite valuable. So what is the definition of this mode? What is the implementation of this mode? What is the role of this model
23 design patterns (22) java state patterns, 23 Design Patterns
I. Overview
When an object in the system has multiple states, these States can be converted, and the state mode can be used for different states of the object. The State mode separates the state of an object fro
Php design patterns-Abstract Factory patterns, design patterns Factory
Before learning this chapter, read the simple factory mode and factory method mode.
Under what circumstances should the abstract factory model be used:1. A sys
After reading the "JavaScript King return", in the library to find "JavaScript design mode" To see, before the design mode of the book read: "Head of the first design mode", "design mode of Zen", Gof's "Designing
technique, but a thoughtThe design pattern is independent of the specific language, the learning design pattern is to establish the object-oriented thought, as far as possible interface programming, low-coupling, cohesion, is the design of the program can be reusedLearning Design
. The theory is summed up in practice and may be substituted by the theory in practice.
Interactive Design Pattern Concepts:
Design pattern is a method to extract an effective design scheme and apply it to a similar problem. The attempt to formalize the design theory and record the best practical work will help ach
Apple implements Fruit {public void eat () {System. out. println ("** eat apple. ") ;}}; Class Orange implements Fruit {public void eat () {System. out. println (" ** eat oranges. ") ;}}; Class Factory {// defines the Factory class public static Fruit getInstance (String className) {Fruit f = null; if (" apple ". equals (className) {// determines whether the Child class of Apple is required. f = new Apple ();} if ("orange ". equals (className) {// determines whether the Sub-class f of the Orang
Responsibility Pattern)Command Pattern)Interpreter mode (Interpreter Pattern)Iterator Pattern)Mediator Pattern)Memory memorandum mode (Memento Pattern)Observer Pattern)State Pattern)Strategy Pattern)Template Method Pattern)Visitor Pattern)We recommend that you have a good book: "software tips: the point of design patterns", in which 23 examples of design
Examples of simple factory patterns in PHP design pattern programming, examples explaining design patterns
The Simple Factory mode is the creation mode of the class, also called the Static Factory method (Factory) mode. The simple factory model is determined by a factory object to create an instance of that product cl
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