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Cocos2d-x 3.0 game instance learning notes "tower guard" sixth step --- Fort & click to add a hero

following in towerborder: Then, in the end function of the touch event of the Manager: In the test, click the bastion host to add a hero. The effect is as follows: Iii. Preview in the next section Let's take a look at how to add the hero attribute in CSV to the hero --- read the CSV Parse CSV file, add more operations to the hero, upgrade it, and delete it from the gun. -------------------------------- IV:Source code Resources ----------------------------------- Personal ignorance. Tha

[Reading Notes] iOS network-use Game Kit to implement inter-device communication and ioskit

[Reading Notes] iOS network-use Game Kit to implement inter-device communication and ioskit Apple's Game Kit framework enables communication between devices without a network, including the absence of cellular services, wi-Fi infrastructure and LAN or Internet access are unavailable. For example, in the depths of the jungle, on a highway or in the basement of a b

Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour"-MAP cycle & amp; Add the protagonist action, cocos2d-x "parkour"

Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour" -- MAP cycle add the protagonist action, cocos2d-x "parkour" (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes

13.8-Full stack Java notes: Flying Game Project | explode| mygameframe| Plane

) { Plane.live = false; The plane dies, the screen doesn't show. if (bao==null) { Bao = new Explode (PLANE.X,PLANE.Y); } Bao.draw (g); } } } The remaining code is consistent with the previous version and is limited to space, no longer showing } The results of the program execution, when the aircraft and shells collide when the explosion occurred, 3:650) this.width=650; "src=" Https://s1.51cto.com/wyfs02/M02/9D/E0/wKiom1mIDWbSDXZJAAFP_4fLtjI222.png "title=" Figure 3.png "a

Pyqt mining mine Game Study Notes (2)

_ triggered as the function name, Modified with @ pyqtslot () to form a "slot" for processing "signals" in Main. py ": @pyqtSlot()def on_actionAbout_Qt_triggered(self):@pyqtSlot()def on_action_New_triggered(self):@pyqtSlot()def on_action_Pause_triggered(self):@pyqtSlot()def on_action_Full_Screen_triggered(self):@pyqtSlot()def on_action_Score_triggered(self):@pyqtSlot()def on_action_Setup_triggered(self): Qt's "signal-slot" mechanism does not have any "step-by-step upload" and other flowers, w

Cocos2d-x 3.0 game instance learning notes "tower guard" Step 2 --- Editor (1) -- touch add point

::editPos(Point pos){//**2**testauto posBase = PosBase::create(pos, _posType, true);this->addChild(posBase);} Then, add a function to the touch event to add a point on the screen; 4. Knowledge Point preview next section To edit a vertex, add a vertex or delete it? What is the need to change postype in the code? Can I only edit Level 1 checkpoints? Are these points not saved? The following Solution------------------------------------------------ Resource code-----------------------------------

Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour

Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take

"Cocos2d-x game development practice" Study Notes 1-show the image in Cocos2d, cocos2dx practice

"Cocos2d-x game development practice" Study Notes 1-show the image in Cocos2d, cocos2dx practice The images in the Cocos2d-x are displayed through the sprite class. In the Cocos2d-x game every role, monster, item can be understood as a genie, game background as a special unit to understand it as a genie is nothing wron

(NO.00003) iOS games simple robot projection game forming notes (2)

(NO.00003) iOS games simple robot projection game forming notes (2) Open Ai and draw the robot body, arm, and basket as needed: Because it is an experimental game, there is no need to spend too much effort on it to draw out the meaning. although it is a 2D game, it can show a pseudo 3D graphic effect in the actual

Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 10 --- fire bullets & monsters injured --- all source code and resources end download

);}}void Monster::onHurt(int hurtValue){if(_hpSlot != NULL){int curValue = _hpSlot->getSlider()->getValue();curValue -= hurtValue;if(curValue Here, you need to put the binding genie in the previous init function behind the set attribute. Otherwise, bingsprite will put the blood volume in the onbindsprite function. The value is 1 ...... The effect is as follows:After the monsters are wiped out, they will be gone ..... II: --------------------------------------- Code Completion Resources -------

Flash Game Design Notes: mouse games (4)

Flash Game Design Notes: mouse games (1) Http://blog.csdn.net/hero82748274/archive/2009/02/11/3878304.aspx Flash Game Design Notes: mouse games (2) Http://blog.csdn.net/hero82748274/archive/2009/02/16/3897058.aspx Flash Game Design Not

[Cocos2d-x game engine development notes (15)] tiled map editor (3)

correspond to proportions, the location where x exceeds the map is displayed. In this way, the bullet is removed from the map.3. After work in the future, there will be something on the map now, and there will be only the problem of determining the outcome and defeat. Specifically, the hero wins after eating all the watermelons and loses when the enemy encounters them. This requires collision detection. In the cocos2d-x to judge the collision is very good to do, I just talk about the principle,

Unity client Framework notes (State mode and Policy mode in game applications), unity Client

Unity client Framework notes (State mode and Policy mode in game applications), unity Client It took a few days to sort out the client framework of the new game. Although there was a relatively clear direction, it was still a bit confusing at the beginning, but after the final sorting, I personally feel that the code is much refreshed. This article is not about t

Windows Programming-Aircraft war notes (database record game score)

.;;;So, there are some problems in the middle, again, about this access data, several times to give me pop out of memory, I think it is what ghost,After practice found the problem, this variable type must be matched with the stored data defined variables, integer stored as characters will be out of memory, experience, this integer to the character type also found a function, also good, very convenient,CString Str;Str.format (_t ("%d"), score);In this way, experience, share to you, welcome to lea

[Game development-Learning notes] Rookie slowly Fly (ii)-Maze

the Startset code, add a piece of code to find Gameobject, you can get the desired maze (you can try, the code is not affixed)Summarize:1. It is interesting to create a mesh when, very around people, need to remove the edge corner. Before going to bed, the inspiration suddenly came, and figured out, quite interesting.2. quaternion This API can not understand, first put in the study list, if this, should be able to cross the wall, vertical wall only with one.Level Limited, welcome advice: [Email

Game programming notes-start (2) drawing on Windows

Game programming notes-start (2) 2. Drawing in a window After reading the analysis above, I think many of my friends can't wait to learn this part of knowledge because the above knowledge is too simple, as long as you are familiar with algorithms, you can understand them. The key is that everyone is suffering from a brave hero! After learning algorithms for N years, I did n to algorithm questions, but I c

Game Data Capturing (tulip study notes)

Directory: 1. Get role object attributes 2. Get the call for taking the medicine 3. Get the shortcut key call. 4. Obtain the ID of the selected monster. 5. Get the monster list 6. Get the monster attributes 7. Get the call for the display blood. 8. Get the normal attack call 9. Get the pick-up item call 10. Obtain the address of the backpack list. 11. Get the call 12. Coordinate information 13. obtain comprehensive memory information 14. Get the call for buying and selling items 15. Questions ab

Unity Client Framework notes (state mode and policy mode in game application)

decoupling. At the same time the flow between States can be clearly expressed, and our logic will be much clearer. The specific implementation of state mode is the finite state machine, which is a very important means to implement AI.A summary of my implementation is the behavior of the character holding some columns, as well as the state of some columns, what to do by the behavior description, and how to do it through the state description. This makes it possible to scatter the code that was o

Game development and implementation South Dream Palace notes

May 10, 2016, Tuesday first chapter introductory tutorial The Onbecameinvisible method is called when the game object is moved beyond the screen and is no longer drawn. Rigibody can control the freezing of position and rotation in the constraints item Setting the weight-mass large objects will open mass small objects. You can create a new physical material physic material, the Bounciness property in the material can control bounce The

Cocos2d-x 3.0 game instance learning notes "card tower defense" Step 9-hero attack

ATK function will launch the attack.4. Determine whether the target is out of the attack rangeLet's take a look at the UPDATE function. Void hero: checkatkmonster (float DT) {// ** 9 ** get the monster List Auto scene = Director: getinstance ()-> getrunningscene (); maplayer * layer = (maplayer *) scene-> getchildbytag (tag_map_layer); vector Other functions Void hero: chooseaim (vector Finally, in the init function //**9**this->schedule(schedule_selector(Hero::checkAtkMonster),0.3f);After

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