: getmonsterstartpos () {return _ monsterposlist. front ();} posbase * monstermanager: getmonsteren DPOs () {return _ monsterposlist. back ();} void monstermanager: showmonster (float DT) {int notshowmonstercnt = _ notshowmonsterlist. size (); If (notshowmonstercnt> 0) {_ Showtime + = DT;} posbase * monsterfirstpos = getmonsterstartpos (); // ** 8 ** stores the monsters that appear this time, then delete the file. In C ++, the file cannot be deleted during container traversal. A vector Here, you
IPTCP splits the application's transfer data into appropriate chunksTimerDelay ConfirmationInspection andFlow controlTCP encapsulates the data to be sent by the applicationTcp,ip There is no option, the header is 20 bytes.TCP HeaderThe state transition of TCPTCP connection Acknowledgement (three-time handshake)Unidirectional link list reversal (study pointer)struct Node{Node* Next;int value;}Static node* reverselist (node* N) {node* prev= nullptr;while (n) {node* next=n->next;n->next=prev;Prev=
Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 7 --- hero to upgrade amp; properties -- parsing csv configuration file
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down
Java game programming Reading Notes-general Linux technology-Linux programming and kernel information. The following is a detailed description. Chapter 2 Preparation: Learning Java 2 APIs
Java program structure
Basic Java data types, including String and array
Numeric and conditional operators, and their prior Operation Order
Conditional statements, including control statements and loop statements
Throws st
actual width and height of the map. Then, the position of the main character in the small map is determined based on the zoom ratio.
Code:
Using unityengine; using system. collections; public class script_04_17: monobehaviour {// map terrain object gameobject plane; // map main object gameobject cube; // map width float mapwidth; // float mapheight of a large map; // float widthcheck; float heightcheck; // float mapcube_x = 0; float mapcube_y = 0; // whether the GUI button is pressed by bool k
Use of threadsWhy do I use threads for Android development games?Some non-static resources in the game (such as flowing water) need to constantly refresh the canvas (canvas) to achieve the dynamic effect, which requires a timed refresh (even if there is no action), then a thread is required to constantly refresh the canvas to achieve the dynamic effect.How do I use threads?Single threaded uses the thread class to instantiate the thread class directly
remove, to achieve the effects of the explosionenemylist[i].deadtime--; }Else{score+=Myplane.level; Killnum++; Mainobj.removechild (Enemylist[i].enemynode); //first remove nodeEnemylist.splice (i,1);//then unbind } } } /** Determine if a hero is dead*/ if(myplane.blood) {mainobj.removechild (Myplane.planenode); Gameover (); } /** Determine if boos is dead*/ for(i=0;i){ if(booslist[i].isdead) {if(booslist[i].deadtime) {mainobj.removechild (Booslist[
HTML5 game development practices-notes
1. WebSocket is part of the HTML5 standard. Web pages can be used to persistently connect to the socket server. This interface provides an event-driven connection between the browser and the server, which means that the client no longer needs to send a new data request to the server every other time period. When data needs to be updated, the server can directly push da
(No. 00003) iOS games simple robot projection game forming notes (21)
Return to Xcode and add the collision protocol to the MainScene. h Interface:
@interface MainScene : CCNode
//...@end
Then enable the collision proxy in the MainScene. m initialization method:
_physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);
Cocos2d-x 3.0 game instance learning notes "card tower defense" Step 9-hero attack
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I have also asked me about wood. He s
Cocos2d-x 3.0 game instance learning notes "card tower defense" Eighth --- monster appearance, monster tower defense
/* Description:
** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0
** 2. I h
have a camera in the Inspector View, and in background, change the background color to black. If you run again, you won't see those blue lines and dots. Here are two tips to emphasize. First, when we create the scene, the most convenient method is not always with a new pre-assembly rotation, if the scene, but using control+d copy we have already existed with the scene in the rotation of the prefab, you can copy a two, the straight part can even copy three four. With these previously rotated p
I have been home for a few days and have a rest. It's time to learn more.
Next, I will take notes on the book "Ai In Game Development.
I am almost a Junior. I think the game direction I have chosen is still a pain point. I chose a preferred direction, but it is indeed the busiest one, which also means that I will continue to learn iOS in less time.
I do not
Flash Game Design Notes: mouse games (1)
Http://blog.csdn.net/hero82748274/archive/2009/02/11/3878304.aspx
Flash Game Design Notes: mouse games (2)
Http://blog.csdn.net/hero82748274/archive/2009/02/16/3897058.aspx
I. Force-sensing Production
Continue to modify the above file code and the data layer code. We return a
Cocos2d-x 3.0 game instance learning notes "parkour" sixth step -- physical collision detection (1), cocos2d-x "parkour"
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes
So this
I. Title DescriptionGiven an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Your goal is to reach the last index in the minimum number of jumps.For example:Given ArrayA = [2,3,1,1,4]The minimum number of jumps to reach the last index is 2. (Jump 1 Step from index 0 to 1 and then 3 steps to the last index.)Two. Topic analysisThe main idea of the problem is that given an a
1. Create gamescene and gamelayer
Simply create a scene. I will not talk about it here ~, For more information, see my study notes (2 ).
2. Add a start Column
It's easy to call the create method in the block ~, You only need to input parameters such as size and color.
Void gamelayer: addstartline () {auto block = block: createwithargs (color3b: yellow, size (visiblesize. width, visiblesize. height/4), "Touch to start", 40, color4b: Black); // call the
project folder, enter Cocos compile-p android-jOK..。。 It's so simple.。。。。Then, you can wash and sleep ...This thing compiles more than 10, 20 minutes.then appears similar to the following: (Here is what I have been staying) mainly to see:BUILD Successfulso congratulations. You've compiled it successfully.you will then be able to see a run-debug.apk in the project folder under \proj.android\bin.。。 You'll be able to copy it to your phone.。。Ok. The main point here is to say. There are no other thi
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