ue4 c

Alibabacloud.com offers a wide variety of articles about ue4 c, easily find your ue4 c information here online.

Ue4 staticmesh property record

staticmesh Geometry Data on the CPU at runtime in cooked builds (e.g. To convert staticmesh to proceduralmeshcomponent) Looss for occluder MeshSpecifies which mesh SLDs are used as the occlusion geometric shape for software occlusion.Set to-1 and do not use this grid as a plug-in. Specifies which mesh lods to use as occluder geometry for software occlusionSet to-1 to not use this mesh as occluder Positive bounds extension positive Boundary ExtensionNegative bounds extension negative Boundar

Ue4 fpaths each directory

around several layers + Fpaths::gamecontentdir returned L ". /.. /.. /unrealengine/. /hz413/content/"Fstring These several "top-level" catalogs, each with their own computational logic.In addition, some of the other directories are relatively simple, basically in Enginedir and Gamedir with the corresponding names of subdirectories,as Gamecontentdir, Gameconfigdir, Gamesaveddir, Gameintermediatedir, and so on, each one also has a corresponding version of the engine.

UE4 VR mode fullscreen 4.13

Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed

(Turn \ Whole) UE4 game optimization of multiplayer game optimization (quad) memory optimization

repeated removal , will be the actual Shader Code is stored in Shaderlibrary and only Shadercode GUID is stored on each Materialinstance object, which greatly reduces the actual shadercode size. In some projects you can lose 80%. In addition, the unused rendering function must be switched off in the project settings, which can greatly reduce the number of combinations of shader splits . 6.4 RHI (RHI Meet again )manyoptimized adaptation and Iter

UE4 Aactor Inheritance Relationship

Atriggerbox Atriggercapsule Atriggersphere

UE4 Project-UC Project Overview

UC Project is a foreign big capital of a UNREALENGIN4 project, why to analyze the project, because it is small enough and enough complete, unlike the official open-source UT, it is too large, and unlike other demos which only a technical point, These demos do not solve the Ue4 game engineering problems and process problems, such as the game's various menus (Main Menu/Pause menu/production staff, etc.), the switch between the levels, and even many peop

[Ue4] Unreal 4 link independent server

How should I connect to the server if unreal 4 only serves as a client? The official website does not provide blueprint network functions, which are available in C ++. 1. implement it by yourself and provide interfaces for blueprint use. 2. Third-party plug-ins. Plug-in: https://github.com/feixuwu/UEWebsocket 1. You have installed vs2015 or vs2017 and the c ++ component. 2. create a C ++ project, or create a new C ++ class in the blueprint Project (it will automatically convert the blueprin

Ue4-c++ Ray capture

#include"Runtime/engine/classes/kismet/kismetmathlibrary.h"Omit most of the codevoidAmyfps_character::onmoveingorrot () {getactorlocation (); //linetracesingle_new (); if(Gengine! =nullptr) {Fhitresult hit; Auto Temp_startpos=getactorlocation (); Auto Temp_rota=getactorrotation (); Auto Temp_endpos= Frotationmatrix (Temp_rota). Getscaledaxis (EAXIS::X) *500.0f;// + //Hit .M_bodyinstance.linetrace (Hit, Temp_startpos, Temp_endpos,false,false); if(hit. Actor! = nullptr hit. Acto

3. Look, this is UE4 C + +

,trange③ containertarray,tsparsearray-Dynamic ArrayTlinkedlist,tdoublelinkedlisttmap-key-value pair hash tabletqueue-queuetset-non-ordered set  ④ Agent: This part of Chinese is more awkward without the meaning of translation, the actual use of the time I will explainUnicast and Multicast delegatesThread-safe variants⑤ Smart pointertsharedptr,tsharedref-General traditional C + + objectstweakptr-General traditional C + + objectsTweakobjptr-uobjectTautoptr,tscopedptrTuniqueptrForgive me for being l

UE4 iOS Packaging

First use UE4 to create a simple example of what you like to project, official, and then start your packing trip. The way to iOS As we all know, we have itunes installed. After the installation is successful, there are optional devices. When clicking on the Apple device, or the following error occurred. Anyone who believes in compiling the iOS version knows that if you want to package the project, you need a developer account.

UE4 and VS versions of the corresponding relationship

Find the UEBuildWindows.cs file that records the version of the VS compilation that this version of UE4 can use Like what 4.19.1 version public enum Windowscompiler {// Version 4.9 Public enum Windowscompiler { ///visual Studio (Visual C + + 11.0). No longer supported for building on Windows, but required for other platform Toolchains. VisualStudio2012,///Visual Studio (Visual C + + 12.0) VisualStudio2013, ///Visual Studio + + 14.0) VisualStu

UE4 Study notes: Gameplay Classes

Add a Class wizard in the class editor to generate the files and underlying macros required by the class Header file because UE4 has extended the C + +, it implements features such as serialization reflection, similar to QT practice: Add some macro keywords to the code and generate the corresponding C + + code during compilation. Therefore, for each class, there is a file that generates a Classname.generated.h class declaration Uclass ([specifier, s

UE4 Study Notes (i): Basic concepts

UE4 There are many module, gameplay part is also one or more module, each Editor is also a module search, module total 170 +, a total of three categories: Runtime, Editor, Developer Runtime This is more important than the core, Uobject, Engine core data Type Database Container Io/log uobject: The base class for all objects. Another convention in UE is that object reflects the serialized package Engine actor, which is not an actor: a collection of Comp

UE4 (vi) Assetmanager file Asset Management and animation batch Import

PS: In project management, FBX file upload, get, import and export is a very important piece of content, especially the animation FBX file import UE from Max/maya One: Unreal4 file import absolute path and relative path Usually the file is placed in the content directory, the open project will detect itself and ask the user whether to import, if it is outside this directory. We wanted to get the path when we managed to manage the files in the team and not pack them. The location of the

How to use the Ue4 to bring your own sqlitesupport

(). ToString ()))); Database.close ();This is Answerhub case code, I found the first sentence is wrong, the following is for reference only//Create and open the databasefsqlitedatabase Database (); Database.open ("Path\\to\\file", nullptr, nullptr); //Run query where no results is returnedDatabase->execute (* (fstring::P rintf (TEXT ("Update gamesession set sessiontimeend=%s where SessionID =%s"), * (Fdatetime::now (). ToString ()), *(Fapp::getsessionid (). ToString ()))); //run que

[UE4] C + + Implementation Delegate Event instance (example, example, sample)

the following blueprint will use the default value of this Id,text component as AAAA, as shown in the structure:5. Open the graph panel of the widget Blueprint and right-click to create a custom Event6, this custom event name is Changetxtevent, because to accept the MYPLAYERCONTROLLER_BP blueprint passed in the string type parameter, so here is also a new string type parameter, named Newparam.7, finally using the Blueprint node to connect the implementation logic, we bind in the event construct

UE4 Study Notes (vii): AI

NavMesh, this one demo can not see what the pros and cons, editing up to is very convenient Role control, like UE3, or Character+controller way, Character (Pawn) responsible for performance, controller responsible behavior. For AI, it is derived aicontroller to implement custom AI behavior Unlike UE3, blueprint can replace many of the original scripts. In addition, UE3 is more dependent on the built-in state machine in the script for AI behavior control, UE

UE4 Study notes: Functions

function DeclarationThere are two kinds of functions in UE4, one is the traditional C + + function, the other is ufunction. Ufunction supports some special functions by adding some descriptors Ufunction ([specifier, specifier, ...], [Meta (Key=value, Key=value, ...)]) ReturnType functionname ([Parameter, Parameter, ...]) There are several applications: Call in Blueprint as delegate, such as binding the network callback with the keystroke message and d

UE4 4.18 about the changes in audio playback in video playback

This is a question I asked a UE4 development friend to solve (he told me, of course, the plugin structure has changed) His contact information, qq:10235336, email:lrqsf@hotmail.com Specific video playback of the change date is not known, but most likely in 4.18.3. The change is that the media sound of the video playback is not available with Media player Shanshong, If you want to play a sound while playing a video, you can create a new actor, add

(reprint) (official) ue4--image programming----Fshadercache

). r.UseAsyncShaderPrecompilation When enabled, the call will FShaderCache::FlushOutstandingBatches also empty all unresolved compilation requests. Handling Updates/expirationsWhen the cache needs to be updated and the writable cache is invalidated, the game should specify a new gameversion. Called before initializing the RHI (which initializes the cache) FShaderCache::SetGameVersion . This will cause the cached content generated by the previous version to be ignored. The previous versi

Total Pages: 10 1 .... 4 5 6 7 8 .... 10 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

not found

404! Not Found!

Sorry, you’ve landed on an unexplored planet!

Return Home
phone Contact Us
not found

404! Not Found!

Sorry, you’ve landed on an unexplored planet!

Return Home
phone Contact Us

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.