The physics engine does not allow two collisions to overlap, and when two or more objects collide, unity will rootcalculate the impact effect at their rotational speed. Calculation is mainly based on the object of the collider is still stillis dynamic. Objects are not moved, for example, walls, floors, spray ponds in the yard, etc. Dynamic ObjectsThe body is mobile, for example the player controls the ball,
SummaryThis article focuses on how to implement uniform circular motions with the unity physics engine.ObjectiveFirst, we can use unity Api,transform.rotatearound to implement uniform circular motions. But this implementation, I think not enjoyable, because you just understand an API, and did not learn any other knowledge. Take a little bit of interesting stuff.Physical knowledge1. Definition:The motion is
collision:
In the oncollisionenter function, you can set the logic after the collision.
Example: C #
void OnCollisionEnter(Collider collsion) { print(collsion.gameObject); }
Here, the collison variable is the collision body.
Print the collision object type,
It indicates that when a collision occurs, the function receives the message and responds accordingly;
Trigger collision and message transmission:
Each collision server has a trigger or not option. This option is set to play t
Elastic Force to perform relative motion, and they can limit the elastic range and maximum breaking force themselves: For example: The two yellow blocks that can be seen are links; 4. characterjoint: Follow
Http://game.ceeger.com/Components/class-CharacterJoint.html
The role controller is to achieve the doll effect, similar to the puppet effect. In the trunk object, the role controller can be used for connection to achieve the effects similar to those of the climbing p
make some necessary transfers.Clear flags is set to depth only (render depth only), culling mask retains only the UI layer, projection is set to orthographic (orthogonal mode), and the value of depth depth must be greater than the value of the scene master camera. This will keep the UI on top of the scene object.Canvas Scaler Components:UI scale mode (UI scaling): This is how the UI scales when adaptive, and here's the second way to follow the screen zoom.Reference Resolution (reference resolut
some common methods in the Unity engine
emission Ray
Launch from any gameobject or on-screen mouse position.
void Update ()
{
//Click the left mouse button
to emit a ray if (Input.getmousebuttondown (0))
{/
/launch//camera from the location of the mouse
Currentcamera = Camera.main;
Vector2 screenposition = input.mouseposition;
Ray Ray = Currentcamera.screenpoi
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.