vr games in development

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Fire Cloud Development Classroom-"using cocos2d-x to develop 3D Games" series section eighth: Lighting

Online course on developing 3D games with Cocos2d-xsection Eighth: LightingVideo Address: Http://edu.csdn.net/course/detail/1330/20808?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: http://www.firestonegames.com/bbs/forum.php?mod=viewthreadtid=13extra=Course:Example Project Demo: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud

[3D Game Development] How to Use nvperfkit to analyze games made by others

During Game Development, the performance of the same type of games will always be compared. Generally, nvperfhud can only be used to analyze the applications we write.ProgramBecause this involves modifyingCode. So how can we analyze other people's games? We can use the counters provided by NVIDIA perfkit and the system management tools perfmon and DX pix for wind

Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters

Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters Most games first appear in a "loading" scenario after startup, this scenario is used to read the images, music, data, and other resources required by the game from the memory card (or disk, flash) into the memory. In this way, when these resources are u

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31) Super Cool million vector magic Remember that year's classic online games Miracle (MU)? Brilliance is as deep in my mind as its name. The days of fighting all night with my friends have become a thing of the past, leaving me with a memorable picture of the classic immortalit

Web front-end development learning----4. Using JavaScript to achieve the mobile effect of web games

=" Myimg.move (1) ">P> div> img style="position:absolute;left:0px;width:80px;" id="img" src="http://tangmaru.com/content/uploadfile/201309/73b21379867707.png"/> div> body> html> But I have a question, the above code I use inline method to set the CSS method, you can access its properties in JS.But if I use embedded, how to access its Left property in JS? If anyone knows, please do not hesitate to enlighten! Thank you!Web front-end de

Android game development 18: use sensors to develop games!

The first two articles introduced two very interesting gesture operations. embedded in our game, we have to say that it adds a lot of flexibility, playability, and fun to the game! We will continue to introduce you to the highlights today! Sensor! I. What is a sensor: Sensors can detect functions such as light, heat, temperature, gravity, and direction! Ii. Which sensors are provided in Android: 1. Acceleration Sensor (gravity sensor) 2. gyroscope Sensor 3. Optical Sensors 5. Constant Magnetic

Geek College Front-end Combat Development Web Games/page layouts/navigation/tabs/speech recognition

. Geek College User Center G-Code Redemption page Avatar part of the implementation. mp4│├2. Geek College User Center G-Code Redemption page The layout implementation of the list on the left half. mp4│└3. Geek College User Center G-Code Redemption page in the right half of the layout implementation. mp4├│├1. HTML combat-Video playback page header layout implementation. mp4│├2. HTML Combat-Geek College Video module layout implementation. mp4│├3. HTML Combat-Geek College Video course Introduction

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24) be careful! Monsters in the front are haunted. This is the end of the game's daemon framework, so let's experience the magical effects it brings. A quiet evening, the protagonist leisurely swinging its handsome hair ran alone in Lin Yin Avenue. How can we know that it is late to enter the territory of the moon, Hey, o

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the slope of the alpha map is more need for a certain degree of geometry and abstract thinking

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14) Wizard control turned out! ① In the previous section, we achieved a map traction movement, while still leaving behind a small tail: how can the protagonist and the obstacle move along with the map movement? A bit to the last section, as long as the map moving at the same time, always according to the protagonist and o

Development and transplantation of mobile games for DoJa platform

camera class Com.nttdocomo.io Contains some classes under the framework of the GCF (Generic Connection framework) of CLDC Com.nttdocomo.lang Contains language classes Com.nttdocomo.net Contains classes for network communications Com.nttdocomo.opt.ui Contains some optional classes to create the user interface Com.nttdocomo.opt.ui.j3d Contains classes that can create 3D graphics and is optional Com.nttdoco

Window Direct3D Game Development Primer--bomb Games

surface to Source surface d3ddev->stretchrect (src, src_rect, dest, dest_rect, D3dtexf_none);} //Use Colorfill to clear the contents of the surface, this is mainly for the real back buffer d3ddev->colorfill (BackBuffer, null,d3dcolor_xrgb (255,255,255)) //clear Clear the contents of the screen //d3ddev->clear (0,null,d3dclear_target,d3dcolor_xrgb (255,255,255) , 1.0f,0); //Start Rendering if (D3ddev->beginscene ()) {//copy content from the off-screen surface into the back buffer drawsurface (

Unity Development Oculus Games

1, download Oculus corresponding to their own operating system SkdruntimeI am here the window System, the download is 0.6.0.0 version of the2, the installation runtime, the computer lower right corner of the status bar will appear a small eye to indicate the installation is successful, the specific parameter setting method I won't say it here, there's a whole bunch of tutorials on the Internet.3, the download good SDK into unity, there are two folders, open Ovr-prefabs, there are two presets, on

A practical guide to the development of LUA Games Learning Note 1

This article only makes personal study notes!the advantages of the LUA scripting language : Free, compact, fast, and portable.Lua in the game project, you can do the following work Edit the game user interface (the media in which the player interacts with your game) Define, store, and manage game data (Lua does not have the ability to directly access external databases, but can use C + + components) Manage game real-time events Create and maintain a good game storage and onb

Development and defense of mobile games-II. BASICS (Continuous updates)

= quaternion based on the preceding direction. lookrotation (targetdirection, vector3.up); // creates an incremental rotation increment quaternion newrotation = quaternion from the player's current direction to the target. lerp (Rigidbody. rotation, targetrotation, turnsmoothing * time. deltatime); // modify the player's direction to Rigidbody. moverotation (newrotation );} The code above shows that the player's position is not moved either. Is it implemented in other components or is it proces

Development of unity3d games-creation of roaming scenarios

intensity parameters.Note: Only the Pro version can enable the light and shade effect. The free version does not have this function. You cannot generate a running file. 9. Now let someone go in and run.Select either the first person or the third person. This is from the character controller. unitypackage resource package. Do not forget to check this resource package !! It's really convenient. Unity has prepared a lot of things for you. For more details, click the link below. Http://www.gope

Native JavaScript Object-oriented development childhood classic play brick games

Knowledge Points: JS Object-oriented, JS motion collision detection, JS random color, dynamic generation dynamic monitoring implementation principle, motion realization principle, modular programming idea, event monitoring package, page refresh event, call and bind change this point and so on.HTML code:CSS code: JavaScript code: Interested in learning to learn the Web front end can come to the Web front end Qun "189394454" can get 2018 of the latest web front-end learning material

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (39)

C # development Wpf/silverlight animation and games series (Game Tutorial): (39) to Silverlight transplant ① First, the main improvements: 1) Silverlight3.0 on the right key implementation: //注册右键事件 HtmlPage.Document.AttachEvent("oncontextmenu", Game_MouseRightButtonDown); //鼠标右键事件 private void Game_MouseRightButtonDown(object sender, HtmlEventArgs e) {         e.PreventDefault(); //取消右键弹出菜单 ……逻辑部分 } Th

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35) The preliminary use of the map editor In the last section we made the map editor, and initially realized the obstacle information in the export map and realized A * simulation search. So when we get the XML file that contains the information about the obstacles, how do we apply it to the example game in this tutorial?

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (32)

C # development Wpf/silverlight animation and games series (Game Course): (32) Thunder, mix, ice, poison, fire, wind-magical charm of magic In this section, I'll show you how to add gorgeous additional properties to the magic in the game. The first step is to define the rules: 1 Define Magical Additional attribute categories: In this tutorial example game, I define the magic attached property as 6 catego

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