vr games in development

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Unreal 4 Engine Gear VR Development primer (bottom)

VR Common Operation Interface UE4 provides a set of HMD functions in blueprint, as shown in:In addition, for gear VR, you can open the Oculus Library plugin, access the function:Common functions implement the Gear VR helmet has a touchpad on the right, and is tested to respond to its actions via the touch event in the blueprint, for example:In addition, the curre

Unity CEO: Will focus on developing VR development tools carte blanche and Editorvr

Original title: Unity CEO: will focus on developing VR development tools carte blanche and Editorvr"We asked Riccitiello about the company's two experimental VR development tools carte blanche and Editorvr," Unity CEO Riccitiello said in an interview at this week's vision Summit. The latter is already available in the

Unity CEO: Will focus on developing VR development tools carte blanche and Editorvr

The first VR champion of the golf tournamentGolf officials are building their 4K broadcasts and even starting smaller events in virtual reality, but the biggest game of the sport is taking some time to try out new broadcast technologies. Tested some virtual reality in the last year. Video, after exploring its Phoenix Open course, the PGA Tour is about to launch the upcoming VR player championship. Let's hop

Free virtual reality application development platform VR Juggler

VR Juggler is a virtual reality application development platform. it is studied by the virtual reality application development center of Iowa State University. it can run complex multi-screen display systems or high-end workstations and superservers in simple operating systems (such as PCs. VR Juggler has strong adapta

UNITY VR video/Photo development experience (II)

, not one point). Finally, the target eye of the camera is set to left and right respectively. When the above operation is complete, the left camera only displays the contents of the left sphere, and the right camera is the same.Because the picture is divided into the upper and lower part of the left eye only need to the upper half, the right eye only need the lower half, so we have to find a way to the left eye of the lower part, the right eye the same. Unity's material martial has two properti

Experiences in VR Game Development

I have been studying VC ++, OpenGL, and DirectX programming for some time (about two years). I have been thinking about it. I hope to summarize it, make a systematic summary of this aspect. Find the problems you still have to learn more clearly. I always like my summary, but don't write it down. I think there is nothing to write, and I don't know how to write it. But in this way, but I think there are too many concepts that are not very clear. If you don't talk nonsense, let's take a look at the

One of the online development of ghost-hunting games, the development of ghost-hunting games

One of the online development of ghost-hunting games, the development of ghost-hunting games Friends who have seen a well-known mango TV program should be "who is undercover" will not be unfamiliar: N people involved, N-1 people get the same word (such as steamed buns ), when one person gets another word (such as Steam

Unity vs UE4, how to choose virtual reality development engine? _ Body Sense 3D Games

 The VR wave swept through, relative to the mania of capital, the real need is the strength of VR hardware research and development team and professional content production team. For entry-level developers, the choice of the game engine has become a major challenge. At present, there are many kinds of virtual reality game

Dream Games, RPG games open Source Development lectures (JAVA chapter) [3]--managernent __java

The book is connected to the previous article. The last book mentions "Picture flicker problem and change of role action" is one of the two difficulties we face at present, this time, will solve the premise condition of picture flicker--change of role action, also namely "animation" Carry on more in-depth analysis. We all know that the so-called animation is not a "will move the painting", but a group of "continuous changes in the painting", like the need for Flash when the "frame" to adjust the

HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done. HTML5 game

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. After studying the redirection feature of the Unity3D Mecanim animation system, let's continue to explore more features of the Mecanim animation system.

Html5 game development-Zero-basic development RPG games-Open Source lecture (III)-scroll & dialog implementation ......-

This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click: Html5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game

Unity3d starter Game Development Unity3d Portal Games development

the component, you must inherit the Monobehavior.You can select the camera component. Then drag the Testcs script to the component properties interface. The script binds the component.You can select the camera element. Then drag the Testcs script to the Component property interface. This script binds the component. Start () is run at initialization time.Start () is run when initialized.When the component is initialized, it will be the new Testcs class.In the initialization of the component, new

Development and defense of mobile games-II. BASICS (Continuous updates) and basics of mobile game development

Development and defense of mobile games-II. BASICS (Continuous updates) and basics of mobile game development Sorry, this article is not available until now because of the recent expansion of company members, technical training, and project issues. Okay, let's not talk about anything else. This article is suitable for people who have some knowledge about the bas

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have cr

HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)

In the development of lightning in the previous article, some friends did not quite understand it. This article will explain how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, by displaying different images on the screen, we can see different game interfaces. To make these images

Development and implementation of 2D action games)

The original text is too long, so the translation and the original text are divided into two parts, mainly about the tile rules of 2D games and the principle of irregular rendering and role collision. Because the development of simple 2D games is too simple, this article attempts to combine different 2D flat games and

Development of black and white games in C language in windows SDK

Recently, I was designing a Data Structure course and chose the most difficult development of black and white games, because I had decided to use pure C for development. So before that, my friends said that using MFC for development would definitely not do it. There are a lot of black and white game source code on the

0 Basic Swift Combat development from beginner to proficient (4 major project combat, cool run panda, Baidu Music, football games, etc.)

Status Settings7, Scene background settings8. Game Platform Setting principle9. Create a game platform10. Create a game platform factory11, the Mobile platform12, the platform has been continuously generated13. Randomly generated platform location14. Remove the platform that is already outside the scene15. Background scrolling principle16. Background scrolling Implementation17. Create Collision Detection Identification class18, scene set physical collision19, Panda set physical collision20, Pan

Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development

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