xcode localization

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Plist file multiple reads and writes, the localization processing of iOS data, realizes the localization processing of small amount of data

= Xiaohongqi;} 2015-04-26 12:08:55.869 plist[1702:112934] This is the path in the sandbox/users/xuyaowen/library/developer/coresimulator/devices/ 6bd2a547-cc45-4739-9578-c1d268c26b20/data/containers/data/application/f145b509-73b0-4266-ae06-94f2b0a56a7c/ Documents/plisttest.plist2015-04-26 12:08:55.902 plist[1702:112934] prove that my data really had to be written in it 2015-04-26 12:08:55.902 plist[ 1702:112,934] This is the case where the data was written {address = "\u6211\u5728\u4e1c\u531

Installation and localization of Java Eclipse, and localization of Java Eclipse

Installation and localization of Java Eclipse, and localization of Java Eclipse 1. Download Eclipse Enter the URL http://www.eclipse.org/downloads/ in the browser and click Windows 64 Bit on the open interface. 2. Download the Chinese package Enter the URL http://www.eclipse.org/babelin in the browser, and click Downloads on the opening page. Click Luna Click the corresponding Chinese pack

Xcode 5, Xcode 6 Certificate-free real machine debugging, xcode real machine

Xcode 5, Xcode 6 Certificate-free real machine debugging, xcode real machine We all know that in iOS development, If You Want To debug a real machine, you need an apple developer account. Otherwise, Xcode will not be able to debug the real machine, but can only run on the simulator; this has brought a lot of problems.

IOS: Setting up internationalization and localization of apps

Original link: http://www.cocoachina.com/appstore/20160310/15632.htmlObjectiveThere are many ways to set the name of the app, and if you don't make changes when the app is packaged, the name of the app will be the name of Xcode when you set up the project. The good habit is to use English (pinyin) when the project is built, then the app is the name of "English", although Xcode also supports naming projects

Go to Xcode overview (Xcode version 6): Learn more about Xcode

This series of articles is translated from Apple's Xcode overview documentation, which for most developers is already familiar with the features and features of Xcode, but with the release of the iOS 8 SDK, there are some tweaks in Xcode 6, so the document is translated and organized, Thanks to translators and proofreaders who participated in this translation: St

iOS localization App

: "Press here to continue" will become "PRXSS HXRX TX cxntxnxx". The purpose of this is to identify problems as early as possible.(2) The frozen UI must have a definite point in time to freeze the UI during the application development cycle. After this, we will resolutely eliminate the resource changes that affect localization, nib files can be locked in Xcode to prevent the modification of localizable pr

iOS localization App

become "PRXSS HXRX TX cxntxnxx". The purpose of this is to identify problems as early as possible.(2) The frozen UI must have a clear point in time to freeze the UI during the application development cycle. After this, we must resolutely eliminate the change of resources that will affect localization. The nib file can be locked in Xcode. To prevent changes to localizable properties, non-localizable prope

Xcode5 localized multi-language Localization

the name of. Strings. 2. Click localizable. strings file --> command + Option + 1 (xcode-> View-> utilities-> file inspector) --> localization --> click localiz... --> select the Chinese language you just added -- localize 3. Select localizable. strings file --> command + Option + 1 --> localization --> select the added language --> localizable. A triangle e

Ios multi-language localization ideas

XCode-> View-> Utilities-> File Inspector and click "+" in Localization to add Simplified chinese (zh-Hans, english should be added automatically. Then there will be an extra triangle on the left of InfoPlish. strings. Click expand to see the InfoPlish. strings (english) and InfoPlish. strings (chinese) files; (3) add the following to the InfoPlish. strings (english) file: The Code is as follows: CFBundleD

"Go" iOS Multi-language localization (internationalization) settings

language automatically switch the display of the steps, do not map, do not explain why:1. Configuration Engineering supports multiple languagesSelect Item->project (default is check targets, toggle)->info->localizations-> Set the multilanguage environment2. Internationalized Application Name(1) Create the infoplist.string and make the localization configuration:Click on new File-->resource-->strings File in the project and rename to Infoplist--> clic

iOS optimized Memory (iii) multilingual localization solutions for iOS applications

Multilingual localization solutions for iOS appsRecently to a game to multi-lingual localization, find some programs on the Internet, plus their own a little bit of ideas to organize a set of programs and share!There are two general approaches to multiple languages in an application:First, the process to provide users with their own choice of opportunity;Second, according to the current user's current mobil

Also compatible with Xcode 7 and Xcode 8

As an iOS developer, you're definitely excited about the new features in iOS 10 and can't wait to practice in the app. You want to do it right away so you can "get on the Boat" the first time. But IOS 10 is a few months from now, and until then, you'll need to keep it posted every few weeks. Does this sound like you're in the right situation?Of course, you can't compile an app that needs to be published with Xcode 8来 at the moment-because it can't be

[Go]ios application Multilingual localization Solution

Recently to a game to multi-lingual localization, find some programs on the Internet, plus their own a little bit of ideas to organize a set of programs and share!There are two general approaches to multiple languages in an application:First, the process to provide users with their own choice of opportunity;Second, according to the current user's current mobile device language automatically switch our app to the corresponding language.The first approa

Xcode 9: Profile Management Xcode, but signature settings require a manually managed profile

Xcode 9 does not accept Xcode-generated provisioning profile. So the solution is to clone the Xcode generated provisioning configuration file. Ask your team agent to "manage" on your team to manage your configuration filesTo create a new configuration profile or edit an existing configuration profile:Edit Configuration ProfileChange the application ID to the app

iOS development-Multi-lingual localization and manual switching

The app needs to be available for international promotion and multilingual support. It can be implemented by localizing the language and switching. This project can not switch the system language, do not restart the application to switch the custom language directly. Now it is only written in Chinese and English, and other languages are treated the same way. If the support language is many, the switching time will not take a long time, switch successfully.1. Create a project2. Configure project

Xcode debugging found no selected device or selected device Xcode does not support

When debugging, it is found that there is no selected device or the selected device Xcode does not support: Workaround: 1. Download the DMG you need on the Internet to find out if you have any https://pan.baidu.com/s/1pLoxkDH?errno=0errmsg=Auth%20Login%20Sucess. bduss=ssnerror=0traceid= #list/path=%2f 2.Finder Click "Apps" to find Xcode, right click to select "Show Package Contents" and go to "Con

iOS localization support

iOS app localizationFirst step: First, select the current project on the left side of Xcode,Step two: Next, notice that the default suspension is targets, and what we need here is Project,Part III: Click on our project name under Project. Check InfoFourth: There are option localizations, click the plus sign below, select the language we need to provide support.Fifth: There are two ways to achieve a: Storyboar loca

The localization of iOS in multiple languages

iOS program to implement a variety of language localization methods, recently to a game for multi-language localization, on the Internet to find some solutions, together with their own a little idea to organize a set of programs and share! Multiple languages typically have two approaches in an application: One, the procedure provides to the user oneself choice opportunity; Second, according to the curren

Xcode after the project has changed its name, transfer the project to another machine ld:file not found:/users/macmini/library/developer/xcode/deriveddata/t problem

After renaming the iOS project in Xcode, it is no problem to run it on the machine, but because of the work, the project needs to be transferred to another machine for development, the project copied to another machine, run the following error: Ld:file not found:/users/macmini/library/developer/xcode/deriveddata/telewiki-elzghohmcxzpysfymrpzaduvhcik/build /products/debug-iphonesimulator/supmobilews.app/sup

& Lt; ABP document & gt; Localization: the content of the abp document is localized.

Document directory Content of this section: Introduction Application Language Localization Source XML file Register an XML localization Source JSOn File Register a JSON localization Source Resource file Custom Source Obtain a local text On the server In the MVc Controller In the MVC View

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