xcode tutorial mac

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Xcode and Mac shortcut keys

HelpHere are some useful shortcut keys (Transferred from Http://www.cppblog.com/brucejini/archive/2010/12/24/137367.html)Command + Shift + E: Extended EditorCommand + [: Move code block leftCommand +]: Move code block rightTab: Accept Code hintsESC: Show Code hints menuCtrl +. (period): Loop through code hintsShift + Ctrl +. (period): Reverse looping through code hintsCtrl +/: Move to the next placeholder in the code hintCommand + Ctrl + S: Create snapshotCtrl + F: Move forward cursorCtrl + B:

Support release of MAC symbianos-based xcode plug-in

Support for Mac symbianos-based xcode plug-in released 2006.04.03 from: development horizon wisdm The xcod plug-in based on the Symbian operating system, just like its name, is an xcode plug-in that allows you to develop Symbian operating system programs on Mac operating system x without using

Novice does not understand Xcode and Mac system may make mistakes and my suggestions

drive the graphics card first, because most of the problems may be video card problems. For the chameleon, the driver can only be changed DSDT (search for a change on the Internet) such as port matching, and problematic places to patch. You may be able to enter without deleting, and the chances of a perfect drive are great. Black Apple toss time for us to understand the computer is helpful, there is a function is to modify the permissions, such as Mach_kernel that the file is cracked version ma

Uninstall xcode on Mac

To uninstall xcode on Mac, you need to uninstall xcode on the terminal. Enter the following command on the terminal: Sudo/developer/library/uninstall-devtools -- mode = all Before executing the command, make sure to close xcode and all programs related to xcode. Sud

[MAC OS] Debug View hierarchy features in Xcode

control, and the level of the current view with a three-dimensional effect. Let's take a look at how to debug the view.Detailed IntroductionFor the sake of simplicity, here I use SB to quickly build a simple UI such as:Note: The Debugviewhierarchy feature is used here because only in the case of the emulatorThen, click the Debugviewhierarchy button in the Debug window,You can see the 3D of the entire interface, such asYou can switch between different 3D angles by dragging the mouse.In the debug

Mac and Xcode shortcut keys

clipped to this location command-up ARROW   Open the folder containing the current folder, which is equivalent to class= S1 ">windows" " Command-delete Move the file to the trash Command-shift-delete emptying the trash SPACEBAR Quick view of selected files, that is, preview function In the browser:Control-tab turn to next tab pageCommand-l cursor jumps directly to the address barControl-tab turn to next tab pageControl-shift-tab turn to previous tab pagecommand- Plus or e

Build SVN server and Xcode config svn under Mac

used to configure Theloopback interface# when the system is booting. Don't change the This entry.##127.0.0.1 localhost255.255.255.255 Broadcasthost:: 1 localhostFe80::1%lo0 localhost192.168.14.1 Svnip7. Useful commandsSVN ls svn://svnip/svnpath can query SNV warehouse contentsLsof-i: 3690 See if SVN startsPS aux | grep ' svn ' finds all SVN-initiated process IDsThe kill-9 PID replaces the PID with the process ID found above to kill the SVN process8. Xcode

Cocos2d-x development method under MAC-code sharing between xcode and eclipse

variable is configured. You do not need to specify Re-run sh build_native.sh, OK, and run eclipse. From then on, we only need to use xcode to edit the C ++ code, and then eclipse will compile and run it directly. For the first time engaged in cocos2d-x, may not understand the place, please also point out. ----- Record the path of. bash_profile. export ANDROID_SDK_ROOT=/Applications/adt-bundle-mac-x86_64-

Acer em250 Install Mac OS 10.6.3 and Xcode 4

, if the installation appears to restart, it is likely that the AHCI is not opened orThe kernel file Mach_kernel in the installation disk is not suitable, or the Cpus=1 parameter is not used when starting the installation.If you do not see the installation screen,-V can see the specific problem, there is stuck, or there is a reboot, if too fastA flash past, there is a small trick, is to start, every other will press the pause key, then you can see the boot to There,Then enter again, so that you

Summary of various pits in iOS system after unity is compiled into Xcode under Mac

Unity3d version: 5.3.0f4Xcode version: 7.3.1-xcode7.3.1 has supported the developer certificate-free debugging, this version no longer need to spend 99 knife purchase personal developer certificate, only need personal appstoreid can be debugged;-After the version Unity3d project was compiled into the Xcode executable, 2 errors were reported during the import of iOS, as described below:1. "Unknown type name __declspec"Workaround: Locate the Il2cpp-conf

Create a Git server for XCode under Mac-simply can't be simpler

Create a Git server for XCode under Mac-simply can't be simplerThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwi

Learn about iOS development you have to master Mac and Xcode shortcuts

1. Mac system and Xcode some shortcut keys 1. Mac Command + W Close window Command +q Shutdown Program Command +c Assignment Command +v Paste Command +a Select All Command +shift+4 Screen Capture Command +tab Toggle Window Command+shift+h Simulator back to Desktop The Finder is like a file name extension in My computer's preferences. 2.

iOS Development-Tips: Mac Open source small software pushmebaby, what back end, test app push only rely on xcode!

Pushmebaby is a GitHub open source Mac applet, address: Https://github.com/stefanhafeneger/PushMeBaby, it's very simple, When compiling with the app's push certificate (production environment or development environment depending on your situation), and then add the device you want to push to the devicetoken can, measured push real-time excellent.This is the main program interface:Only with a little push, the message is pushed to the device, it is a fo

Mac and Xcode shortcut keys

Mac and Xcode shortcut keys The following are some shortcuts I have summarized: Shortcuts in Xcode 1. FileCMD + N: New FileCMD + SHIFT + N: new projectCMD + O: OpenCMD + S: SaveCMD + SHIFT + S: SaveCMD + W: Close the windowCMD + SHIFT + W: Close the file2. EditCMD + [: Left indentCMD +]: Right indentCMD + CTRL + LEFT: FoldCMD + CTRL + RIGHT: unhideCMD + CTRL + TO

OPENCV development Environment configuration under MAC (Terminal and Xcode)

Pro ID Available: http://www.jianshu.com/p/11959977589a Mac OS X 10.1 Xcode 7.2 (7c68) OpenCV 2.4.13Mac OS10.11 OpenCV for Linux/macAfter downloading OpenCV, the CD enters the specified directory and uses the unzip command to extractPlease install the Homebrew command in advanceFirst install the CMake tool and then the CD into the unpacked folder$ brew install cmake$ mkdir release$ cd

Mac and Xcode utility shortcut keys

There are a lot of Mac and Xcode shortcuts, some of which we can use the mouse to quickly complete, so as to reflect the image on the tall . Sort out some shortcuts for you:1. Command +/program comments and anti-annotations, after a section of code is selected, is pressed. Programmer's home travel must be done.2.Command + B and Command + R two are all processed after the design code, B is the compilation do

Configure the Cocos2d-x for Android (Eclipse) & IOS (Xcode) Development Environment under Mac OS X

In front of a period of time only Cocos2d-x in IOS platform development, learning Cocos2d-x is not for his cross-platform features? Therefore, we must also master the development under Android, In order to detonate the cross-platform characteristics of Cocos2d-x, play its biggest strengths. Cocos2d-x version development is very fast, and in the development environment of Android + Eclipse configuration super complex, very pitfall have wood ah ???? If you find something different, it may be cause

[One of iOS-cocos2d-X Game Development] in combination with xcode Mac to build a Cocos2d-X development environment!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2dx/599.html Starting from today, himi will gradually update the cocos2d-X blog, after all, cocos2d-X cross-platform is indeed very attractive, especially the net dragon Company "91 tribe" mobile online games more let himi has a deep value of cocos2dx, so today, himi will share how to build a cocos2d-X engine in the MAC

Configuring OpenGL under Mac Xcode

Temporarily put on iOS, but also to get some assorted things, after all, is the school's homework, or to complete.The job is for us to make a teapot with OpenGL--. and to three-dimensional can rotate the kind.Well, that's not the point, but the point is I finally decided to develop this little demo on my Mac.After all, although I installed a dual system, but the purpose is to not open win will not open win, not discrimination, but really che cut too much trouble.In fact, I was not prepared to wr

Speech recognition system First lesson-xcode configuration Portaudio Based on Mac X10.10

these 3 commands, a Lib folder will be generated with the files we need to add. 5, open Xcode New project, add 8 files in link Binary with libraries. a) directly drag Portaudio in the Include folder Portaudio.h to link Binary with libraries. b) Drag the libportaudio.a in the. libs file entered in step 4th. c" will drag the Libportaudio.2.dylib into the 4th step. d" Enter open/system/library/frameworks on the comma

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