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Learn WP7 XNA game development (three. a spritefont)

In the game development, the general first encounter is the text, for the text and need font support, in XNA, if you want to use text, you need to specify the font, for the font XNA use Spritefont and spritefonttexture two ways to specify the font. Spritefont This font file is actually an XML configuration file to configure the font, font size, font style, and f

XNa Game Development (6)-Saving game data

[Original] Alex During a game, you usually need to store the game status. The next time you start the game, reload the game and continue the game. The implementation process is very simple. First, create a struct to define the game

XNa two-dimensional game parallax background Implementation Method

class, and type the class name parallaxingbackground. CS. Create a game role class named parallaxingbackground. At the same time, press SHIFT + ALT + C and select [Code] | [code file] . Add references to the newly created parallaxingbackground. CS file. XNa project: Shooter file: parallaxingbackground. CS UsingSystem;UsingMicrosoft. xNa. Framework;UsingMi

XNa game development (iii) -- use isrunningslowly

[Original] AlexWhen you use targetelapsedtime to change the screen refresh frequency too high and xNa cannot be reached, gametime. isrunningslowly = true; Pass the gametime parameter to the update Method to Determine gametime. isrunningslowly Code Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--> Using System; Using System. Collections. Generic; Using System. LINQ; Using Micros

XNa game: gravity sensing

The gravity sensor provided by Windows Phone xNa allows users to determine the direction of mobile phone movement based on the principle of gravity measurement, allowing users to control game execution by shaking or shaking mobile phones, it works in the same way as the airbag of an automobile. It is immediately inflated when a vehicle is quickly slowed down to protect drivers and passengers from injury. Us

XNa or Silverlight for Windows Phone 7 game

Since xNa and Silverlight are both supported on Windows Phone 7, a common question is which makes more sense for developing games. The definitive answer is "It depends" Both technologies have their benefits and it wocould be great if we could eventually get to the point where you could combine ine the graphics capabilities of both in the same application and use the best tool for the job. now I haven'tdelved too deep into the changes in

XNa BASICS (01)-game loop

After vs 2008 and xNa gamestudio 3.0 are installed, we can start to learn xNa. First, create an xNa gamestudio 2008 project in vs 3.0 (select the Windows game type) to generate the simplest and runnable game template. Next we will focus on the game1 class inherited from Micr

XNa game: keyboard pop-up window Input

In xNa, if we need to input text, we need to use a soft keyboard. In xNa, guide is used to use a soft keyboard. beginshowkeyboardinput method, because the update of the game will be continuously executed, the guide is required. isvisible to check whether the pop-up input box is displayed. Guide. beginshowkeyboardinput method parametersPlayerindex indicates the

Cocos2d-xna: horizontal strategy game development experiment 1

There are a variety of game engines in the world, many of which are excellent. cocos2d, as a popular engine, is very good, especially with complete tools. The most important thing is that it is free. In addition, various groups provide various engine support, cocos2d is also widely used in mobile development. Currently, it is available in various languages, although WindowsPhone will have C ++ in the future, after all, the unique features of C # will

XNA Basics (01) Game Cycle

When the VS 2008 and XNA Gamestudio 3.0 are installed, we can begin to learn the XNA. First, creating a new XNA Gamestudio 3.0 project in VS 2008 (Choosing a Windows game type) generates one of the simplest, running game templates. Next we turn our attention to the focus w

XNa game: Landscape and portrait settings

; Namespace Rotationsample { /// /// This is the main type for your game /// Public Class Game1: Microsoft. xNa. Framework. Game {graphicsdevicemanager graphics; spritebatch; spritefont rotationfont; Public Game1 () {graphics = New Graphicsdevicemanager ( This ); Content. rootdirectory = " Content " ; // Frame rate is 30 FPS by defau

Learn wp7 XNA game development together (III. 1 SpriteFont)

In game development, we generally encounter text first, which requires support for text. In XNA, if you want to use text, you need to specify the font first, for the font XNA, SpriteFont and SpriteFontTexture are used to specify the font. SpriteFont This font file is actually an XML configuration file used to configure the font, font size, font style, and font e

XNa 3.0 preliminary -- custom game cycle time

1.6 custom game cycle time You want to change the default interval between calling the update and draw methods. Solution The update method is updated 60 times per second by default, while the draw method has no limit, but the maximum screen update rate is. You can change the default behavior by changing the static attributes of the game class targetelapsedtime and isfixedtimestep and the synchronizewithve

Learn WP7 XNA Game Development (five Sound)

Sound is a very important part of the game, and for sound it is divided into audio and music, and in this respect XNA also provides a convenient way to manage and play. A Audio: Generally used to play some very short WAV format audio, such as clicks and other sound effects. The SoundEffect in the Microsoft.Xna.Framework.Audio namespace includes the processing APIs for Audio, such as play, Stop, pause, and

Windows Phone 7 xNa game Structure Analysis

I. Key classes in xNaGraphicsdevicemanager class: Provides developers with a way to access graphics devices on PCs, Xbox 360, or Windows Phone 7. The graphicdevice attribute of graphicsdevicemanager represents the actual graph device on the machine. Graphics Device objects play an intermediary role between xNa games and graphics cards (or, more accurately, GPUs on graphics cards, everything xNa games do on

Cocos2d-xna: horizontal strategic game development experiment 3 Scene and ctor scenario Switching

. replaceScene is simple, it is used to replace SceneGame with SceneOver at the end of the game. The added code is as follows: SceneStart: private void click_start(CCObject sender){ CCDirector.sharedDirector().pushScene(GameRoot.pSceneSelect);} SceneSelect: private void click_back(CCObject s){ CCDirector.sharedDirector().popScene();}private void click_level(CCObject sender){ CCDirector.sharedDirector().pushScene(GameRoot.pSceneGame);} SceneGa

Silverlight. xNa (C #) cross-platform 3D Game R & D Note: (8) 2D cross-platform migration to Windows Phone

Silverlight 5Integrated with xNa, Windows Phone 7.1 also has the SL. xNa model. moonlight, a mono-based open-source product, can be deployed on multiple platforms. It can be seen that Silverlight is approaching the ultimate goal of cross-platform deployment. In order to move towards a great dream, we may wish to start in-depth exploration from the two-way migration between Silverlight and Windows Phone 2D

A small game demo tank war written by cocos2d-xna

Recently saw a lot of information about cocos2d online, looked at cocos2d also supports WP7, download a Cocos2d-XNA installation package, write a small example to play, familiar with cocos2d The program is very simple. It is an entry-level mini-game. After writing it, you can run it on your mobile phone. Development Environment: vs2010 and Windows Phone SDK 7.1 The implementation method is as follows: 1. Cr

Cocos2d-xna: horizontal strategic game development lab 6 CCAnimate create role Animation

Since its appearance, the game has been increasing the demand of players. Game Developers not only consider simple location movement, such as making various actors in the game into animations, they can greatly improve the quality of the game, in our game of the leaders of th

Cocos2d-xna: horizontal strategic game development Experiment 2 Sprite and Scene Production

I don't know how many of my friends know how to make animations and movies. They are shooting and recording scenes and then editing them into a complete film. The game is very similar, you can understand that you want to create a world, and then let the players progress according to the rules of the world. The screen is the best observer, but a good film must have a "command" to run the world, let the protagonist follow the predefined route, which cor

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