2014.7.23 cocos2d-x3.2 to Android

Source: Internet
Author: User

The link here is that the project created on the cocos2d-3.2 can be debugged by visual gdb after the USB link to the real machine.

The overall project Baidu is relatively smooth. Here are a few of my questions.

  1. Application in Android directory:


  2. App_stl: = gnustl_staticapp_cppflags: =-frtti-dcc_enable_chipmunk_integration=1-dcocos2d_debug=1-std=c++11- Fsigned-charapp_platform: = Android-16app_optim: = Debugapp_abi: = Armeabi Armeabi-v7alocal_c_flags + =-gdwarf-3
  3. Android.mk

  4. local_path := $ (Call my-dir) include $ (clear_vars) $ (call import-add-path,$ (LOCAL_PATH) /.. /.. /COCOS2D) $ (call import-add-path,$ (local_path)/... /.. /cocos2d/external) $ (call import-add-path,$ (local_path)/... /.. /cocos2d/cocos) $ (call import-add-path,$ (local_path)/... /.. /cocos2d/cocos/editor-support) local_module := cocos2dcpp_sharedlocal_module_filename :=  libcocos2dcpplocal_src_files := hellocpp/main.cpp                    &NBSP, .... /.. /classes/appdelegate.cpp                    &NBSP, .... /.. /CLASSES/HELLOWORLDSCENE.CPP  &NBSP, .... /.. /classes/jui.cpplocal_c_includes := $ (Local_path)/. /.. /classeslocal_whole_static_libraries := cocos2dx_staticlocal_whole_static_libraries +=  Cocosdenshion_static# local_wholE_static_libraries += box2d_static# local_whole_static_libraries += cocosbuilder_ static# local_whole_static_libraries += spine_staticlocal_whole_static_libraries +=  Cocostudio_static# local_whole_static_libraries += cocos_network_staticlocal_whole_static_ libraries += cocos_extension_staticinclude $ (build_shared_library) $ (call import-module,.) $ (call import-module,audio/android) # $ (call import-module,box2d) # $ (call  Import-module,editor-support/cocosbuilder) # $ (call import-module,editor-support/spine) $ (call  Import-module,editor-support/cocostudio) # $ (call import-module,network) $ (call import-module, Extensions

Problems that arise. GDB needs debugging information during the compilation process. If you do not set the 1.2 then the APK is not with debugging information.


In the above, the Cocostudio module is opened.


Now the development process is. 1. Develop Win32 version 2. Configure the Android version information (primarily android.mk) Eclipse export apk 3. Debugging APK with Visual gdb in vs2012

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.