Android development: image loading of the search Bud Project (using Volley for network image loading)
The mobile development process of search for bud has been relatively fast over the past few days. However, the disadvantage is the loading of network images. I have two solutions:
1) use images loaded by thunder animation. Thunder animation is also an open-source library. But I don't know whether it is a problem or a real problem. When I pull down and roll back quickly,
If you are not sure, a crash will occur. Logcat displays the memory overflow. out of memory in loadImage .. This should not be my problem.
2) use the outsourced AsyncImageLoader. I have not carefully read this file. Then the experiment results are: loading images is very slow. It is easy to cause freezing.
So I want to switch to the universal-image-loader and volley.
I heard that volley also encapsulates asynchronous http. And google, so I chose volley.
A commendable article: http://blog.csdn.net/sun1021976312/article/details/24672707
To be honest. The theoretical part of this article is also