Android custom components (mobile accelerator ball + fluctuating water surface)
First view results
This project is implemented in three steps.
[1] fluctuation of Water Surface
Implementation Code
First draw a wave line, through the besell Curve
for (int i = 0; i < 20; i++) { path.rQuadTo(20, size, 40, 0); path.rQuadTo(20, -size, 40, 0); }
Then let the curve work.
private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case 0x23: count += 5; if (count >= 80) { count = 0; } if (isAdd) { size++; if (size > 10) { isAdd = false; } } else { size--; if (size <= -10) { isAdd = true; } } invalidate(); sendEmptyMessageDelayed(0x23, 100); break;
[2] show the circle of the accelerated ball
This step requires a lot of knowledge.
1. Let me explain the canvas problem. First onDraw () provides a default canvas. we can imagine that this canvas is a mobile phone screen, and we can use this canvas to draw a background color;
2. Our spherical acceleration sphere overlaps two layers of graphs.
As follows:
We drew a rectangle first, and the code is as follows:
path.reset(); path.moveTo(600, courentProgress); path.lineTo(600, 600); path.lineTo(count, 600); path.lineTo(count, courentProgress);
Then draw a circle and set the paint brush to show only the overlapping parts of the two parts:
Here for reference previous: http://blog.csdn.net/taoolee/article/details/48527917
PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP); paintRect.setXfermode(mode);
The displayed result is
[3] Click to accelerate the ball.
Add click events first <喎?http: www.bkjia.com kf ware vc " target="_blank" class="keylink"> VcD4NCjxwcmUgY2xhc3M9 "brush: java;"> private float x; private float y; @Override public boolean onTouchEvent(MotionEvent event) { x = event.getX(); y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (x>250&&x<550&&y>250&&y<550) { handler.sendEmptyMessage(0x11); return true; } } return super.onTouchEvent(event); }
Then, use handler to change the current surface height,
The default initial height is 75%.
private int courentProgress=325; private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case 0x11: if(courentProgress<550){ courentProgress+=5; sendEmptyMessageDelayed(0x11,50); invalidate(); } break; } } };
The source code is attached.
/** * Created by Administrator on 2015/9/17. */public class MyPathView extends View { private Path path; private Paint paintRect; private Paint paintBubble; private Paint paintWave; private int width; private int height; private int count = 0; private int size = 0; private int courentProgress=325; private boolean isAdd = true; private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case 0x23: count += 5; if (count >= 80) { count = 0; } if (isAdd) { size++; if (size > 10) { isAdd = false; } } else { size--; if (size <= -10) { isAdd = true; } } invalidate(); sendEmptyMessageDelayed(0x23, 100); break; case 0x11: if(courentProgress<550){ courentProgress+=5; sendEmptyMessageDelayed(0x11,50); invalidate(); } break; } } }; public MyPathView(Context context, AttributeSet attrs) { super(context, attrs); paintWave = new Paint(); paintWave.setStyle(Paint.Style.STROKE); paintWave.setTextSize(70); paintRect = new Paint(); paintRect.setStrokeWidth(5); paintRect.setColor(Color.rgb(251,122,108)); PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP); paintRect.setStyle(Paint.Style.FILL); paintRect.setXfermode(mode); paintBubble = new Paint(); paintBubble.setStyle(Paint.Style.FILL); paintBubble.setColor(Color.rgb(86,111,141)); path = new Path(); handler.sendEmptyMessageDelayed(0x23, 1000); } private Bitmap bitmapBubble; private Canvas canvasBubble; protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec); height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec); setMeasuredDimension(width, height); bitmapBubble = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); canvasBubble = new Canvas(bitmapBubble); } private float x; private float y; @Override public boolean onTouchEvent(MotionEvent event) { x = event.getX(); y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (x>250&&x<550&&y>250&&y<550) { handler.sendEmptyMessage(0x11); return true; } } return super.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.rgb( 246, 235, 188)); canvasBubble.drawCircle(400, 400, 150, paintBubble); path.reset(); path.moveTo(600, courentProgress); path.lineTo(600, 600); path.lineTo(count, 600); path.lineTo(count, courentProgress); for (int i = 0; i < 20; i++) { path.rQuadTo(20, size, 40, 0); path.rQuadTo(20, -size, 40, 0); } path.close(); canvasBubble.drawPath(path, paintRect); canvas.drawBitmap(bitmapBubble, 0, 0, null); canvas.drawText((550-courentProgress)/3+%,400,400,paintWave); }}