Android Graphic demo

Source: Internet
Author: User

Android Graphic demo

How to draw images? Here is a demo for your reference.

1. Take a look at the engineering structure:

Ii. Custom view the custom view implements the tracking retention function. The Code is as follows:
Package picturegame. view; import android. content. context; import android. graphics. bitmap; import android. graphics. bitmapFactory; import android. graphics. canvas; import android. graphics. color; import android. graphics. paint; import android. graphics. paint. style; import android. util. attributeSet; import android. view. motionEvent; import android. view. view; import com. winton. picturegame. r; public class GameView extends View {private Paint paint = null; // private Bitmap originalBitmap = null; // original map private Bitmap new1Bitmap = null; private Bitmap new2Bitmap = null; private float clickX = 0; private float clickY = 0; private float startX = 0; private float startY = 0; private boolean isMove = true; private boolean isClear = false; private int color = Color. RED; // The default paint brush color is RED private float strokeWidth = 2.0f; // The default paint brush width public GameView (Context context) {this (context, null ); // TODO Auto-generated constructor stub} public GameView (Context context, AttributeSet atts) {this (context, atts, 0 ); // TODO Auto-generated constructor stub} public GameView (Context context, AttributeSet atts, int defStyle) {super (context, atts, defStyle ); // TODO Auto-generated constructor stuboriginalBitmap = BitmapFactory. decodeResource (getResources (), R. drawable. default_pic ). copy (Bitmap. config. ARGB_8888, true); // loads a background new1Bitmap = originalBitmap. createBitmap (originalBitmap);} // clear the public void clear () {isClear = true; new2Bitmap = originalBitmap. createBitmap (originalBitmap); invalidate (); // overload} public void setStrokeWidth (float width) {this. strokeWidth = width; initPaint () ;}@ Overrideprotected void onDraw (Canvas canvas) {// TODO Auto-generated method stubsuper. onDraw (canvas); canvas. drawBitmap (writer (new1Bitmap), 0, 0, null) ;}@ Overridepublic boolean onTouchEvent (MotionEvent event) {// TODO Auto-generated method stubclickX = event. getX (); clickY = event. getY (); if (event. getAction () = MotionEvent. ACTION_DOWN) {isMove = false; invalidate (); return true;} else if (event. getAction () = MotionEvent. ACTION_MOVE) {isMove = true; invalidate (); return true;} return super. onTouchEvent (event);}/*** @ Title: writer * @ Description: TODO (generate bitmap) * @ param pic * @ param @ return setting file * @ return Bitmap return type * @ throws */public Bitmap writer (Bitmap pic) {initPaint (); canvas canvas = null; if (isClear) {canvas = new Canvas (new2Bitmap);} else {canvas = new Canvas (pic);} if (isMove) {canvas. drawLine (startX, startY, clickX, clickY, paint); // dashes} startX = clickX; startY = clickY; if (isClear) {return new2Bitmap;} return pic ;} private void initPaint () {paint = new Paint (); // creates a paint brush. setStyle (Style. STROKE); // set it to draw line paint. setAntiAlias (true); // You can smooth the line with paint. setColor (color); // you can specify the paint color. setStrokeWidth (strokeWidth); // set the width of the paint brush line}/*** @ Title: setColor * @ Description: TODO (interface for setting the line color) * @ param color setting file * @ return void return type * @ throws */public void setColor (int color) {this. color = color; initPaint ();}}
3. Homepage layout file the homepage layout File
         
         
              
           
    
                
              
           
    
                 
              
           
    
                  
              
           
    
                   
              
           
    
           
              
           
    
                   
              
           
    
       
          
  
   
  
 

4. Main Activity code
package com.winton.picturegame;import picturegame.view.GameView;import android.os.Bundle;import android.view.View;import android.view.View.OnClickListener;import android.widget.Button;import android.widget.TextView;import com.winton.basemodule.BaseActivity;public class MainActivity extends BaseActivity implements OnClickListener {private GameView gameview = null;private Button clear = null;private TextView tv30,tv25,tv20,tv15,tv10,tv5,tv2;@Overrideprotected void onCreate(Bundle savedInstanceState) {// TODO Auto-generated method stubsuper.onCreate(savedInstanceState);}@Overridepublic void initView() {// TODO Auto-generated method stubsetContentView(R.layout.activity_main);gameview=(GameView)findViewById(R.id.gameview);clear =(Button)findViewById(R.id.btn_clear);tv30=(TextView)findViewById(R.id.tv_30);tv25=(TextView)findViewById(R.id.tv_25);tv20=(TextView)findViewById(R.id.tv_20);tv15=(TextView)findViewById(R.id.tv_15);tv10=(TextView)findViewById(R.id.tv_10);tv5=(TextView)findViewById(R.id.tv_5);tv2=(TextView)findViewById(R.id.tv_2);}@Overridepublic void initListener() {// TODO Auto-generated method stubclear.setOnClickListener(this);tv30.setOnClickListener(this);tv25.setOnClickListener(this);tv20.setOnClickListener(this);tv15.setOnClickListener(this);tv10.setOnClickListener(this);tv5.setOnClickListener(this);tv2.setOnClickListener(this);}@Overridepublic void initData() {// TODO Auto-generated method stub}@Overridepublic void onClick(View v) {// TODO Auto-generated method stubif(v==clear){gameview.clear();return;}if(v==tv30){gameview.setStrokeWidth(30f);return;}if(v==tv25){gameview.setStrokeWidth(25f);return;}if(v==tv20){gameview.setStrokeWidth(20f);return;}if(v==tv15){gameview.setStrokeWidth(15f);return;}if(v==tv10){gameview.setStrokeWidth(10f);return;}if(v==tv5){gameview.setStrokeWidth(5f);return;}if(v==tv2){gameview.setStrokeWidth(2f);return;}}}

5. The effect is as follows:

6. Question: When the line turns rough, the line may be discontinuous. How can this problem be solved? I guess the algorithm should be run, but I still don't know how to run it.


 

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.