Android graphic xfermode setxfermode usage, change your view

Source: Internet
Author: User

This is close at the corner of the image.

Paint. setxfermode (New porterduxfermode (mode. src_in ));

After a long struggle, I don't know what the setxfermode is. Later I read the official documents and read some materials to learn about them.

Paint. setxfermode (New porterduxfermode (mode. src_in); more powerful

You can modify the xfermode of paint to influence the way to draw new colors on existing images of the canvas.

Normally, plotting on an existing image adds a new shape to it. If the new paint is completely opaque, It will completely block the lower paint; if it is partially transparent, it will be stained with the following color.

The following xfermode subclass can change this behavior:

Avoidxfermode specifies a color and a tolerance, forcing paint to avoid plotting on it (or drawing only on it ).

Pixelxorxfermode applies a simple pixel XOR operation when the existing color is overwritten.

Porterduxfermode is a very powerful conversion mode. With this mode, you can use any of the 16 Porter-Duff rules for image synthesis to control how paint interacts with existing canvas images.

To apply the conversion mode, you can use the setxfermode method as follows:

Avoidxfermode avoid = new avoidxfermode (color. Blue, 10, avoidxfermode. mode. Avoid); borderpen. setxfermode (avoid );

2. 16 Porter-Duff rule source code

public class PorterDuff {    // these value must match their native equivalents. See SkPorterDuff.h    public enum Mode {        /** [0, 0] */        CLEAR       (0),        /** [Sa, Sc] */        SRC         (1),        /** [Da, Dc] */        DST         (2),        /** [Sa + (1 - Sa)*Da, Rc = Sc + (1 - Sa)*Dc] */        SRC_OVER    (3),        /** [Sa + (1 - Sa)*Da, Rc = Dc + (1 - Da)*Sc] */        DST_OVER    (4),        /** [Sa * Da, Sc * Da] */        SRC_IN      (5),        /** [Sa * Da, Sa * Dc] */        DST_IN      (6),        /** [Sa * (1 - Da), Sc * (1 - Da)] */        SRC_OUT     (7),        /** [Da * (1 - Sa), Dc * (1 - Sa)] */        DST_OUT     (8),        /** [Da, Sc * Da + (1 - Sa) * Dc] */        SRC_ATOP    (9),        /** [Sa, Sa * Dc + Sc * (1 - Da)] */        DST_ATOP    (10),        /** [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc] */        XOR         (11),        /** [Sa + Da - Sa*Da,             Sc*(1 - Da) + Dc*(1 - Sa) + min(Sc, Dc)] */        DARKEN      (12),        /** [Sa + Da - Sa*Da,             Sc*(1 - Da) + Dc*(1 - Sa) + max(Sc, Dc)] */        LIGHTEN     (13),        /** [Sa * Da, Sc * Dc] */        MULTIPLY    (14),        /** [Sa + Da - Sa * Da, Sc + Dc - Sc * Dc] */        SCREEN      (15);        Mode(int nativeInt) {            this.nativeInt = nativeInt;        }        final int nativeInt;    }

 

I wrote a method for testing, when they go to different enumerations, the custom graph display is different/* bitmap source image * roundpx rounded corner degree * mode porterduff Enumeration type value */
Public static bitmap getroundedcornerbitmap (Bitmap bitmap, float roundpx, mode) {bitmap output = bitmap. createbitmap (bitmap. getwidth (), bitmap. getheight (), config. argb_4444); canvas = new canvas (output); Final int color = 0xff0000242; Final paint = new paint (); Final rect = new rect (0, 0, bitmap. getwidth (), bitmap. getheight (); Final rectf = new rectf (rect); paint. setantialias (true); canvas. drawargb (0, 0, 0, 0); paint. setcolor (color); canvas. drawroundrect (rectf, roundpx, roundpx, paint); // paint. setxfermode (New porterduduxfermode (mode. src_in); // multiply multi-layer shadow paint. setxfermode (New porterduduxfermode (mode); canvas. drawbitmap (bitmap, rect, rect, paint); Return output ;}

Imageview1.setimagebitmap (imgutil. getmodebitmap (Bt. getbitmap (), mode. Values () [integer. parseint (Num)]);

The front is the source image, and the back is dst_over.

You will know what it means when you try it.

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