Android implementation scraping and scraping music sample analysis _android

Source: Internet
Author: User
Tags abs gety transparent color

Micro-letter public number has a lot to do scraping music activities, this article has achieved the effect of scraping the music, the specific code is as follows:

The first thing to do is something like eraser, then you can erase the handwriting on the paper.

/** * FileName:SplashActivity.java * * @desc eraser function, similar to scraping effect * @author HTP * @Date 20140311 * @ver Sion 1.00/public class Text_rubbler extends TextView {private float touch_tolerance;//fill distance, make line more natural and softer 
   
    , the smaller the value, the softer. 
    private final int bgcolor; 
    Bitmap private Bitmap Mbitmap; 
    Canvas private Canvas Mcanvas; 
    Brush private Paint Mpaint; 
    Private Path MPath; 
   
    Private float MX, my; 
   
    Private Boolean isdraw = false; 
   
    Public Text_rubbler {/** * @param contexts/super (context); Text_rubbler (context, AttributeSet attrs, int defstyle) {Super (context, Attrs, Defstyle 
      ); bgcolor =//Attrs.getattributeintvalue ("http://schemas.android.com/apk/res/android",//"TextColor", 0xF 
      FFFFF); 
    System.out.println ("Color:" +bgcolor); Public Text_rubbler, AttRibuteset attrs) {Super (context, attrs); bgcolor =//Attrs.getattributeintvalue ("http://schemas.android.com/apk/res/android",//"TextColor", 0xF 
      FFFFF); 
      System.out.println (bgcolor); 
    System.out.println (Attrs.getattributevalue ("http://schemas.android.com/apk/res/android",//"layout_width")); 
      } @Override protected void OnDraw (Canvas Canvas) {Super.ondraw (Canvas); 
        if (Isdraw) {Mcanvas.drawpath (MPath, mpaint); 
        Mcanvas.drawpoint (MX, My, mpaint); 
      Canvas.drawbitmap (mbitmap, 0, 0, NULL); 
     /** * Open Erase function * * @param bgcolor * cover background color * @param paintstrokewidth 
     * Contact (RUBBER) Width * @param touchtolerance * padding distance, the smaller the value, the softer. */public void Beginrubbler (final int bgcolor, final int paintstrokewidth, float touchtolerance) {to 
      Uch_tolerance = touchtolerance; 
   Set Brush   Mpaint = new Paint (); 
      Mpaint.setalpha (0); Brush across the traces will become transparent color mpaint.setcolor (color.black); 
      This cannot be a transparent color mpaint.setxfermode (new Porterduffxfermode (PorterDuff.Mode.DST_OUT)); 
      or//Mpaint.setalpha (0); 
   
      Mpaint.setxfermode (New Porterduffxfermode (PorterDuff.Mode.DST_IN)); 
      Mpaint.setantialias (TRUE); 
      Mpaint.setdither (TRUE); 
      Mpaint.setstyle (Paint.Style.STROKE); Mpaint.setstrokejoin (Paint.Join.ROUND); Front rounded corner mpaint.setstrokecap (Paint.Cap.ROUND); Posterior rounded corner mpaint.setstrokewidth (paintstrokewidth); 
      Pen wide//Mark MPath = new Path (); 
      ; Overlay//if (Getlayoutparams (). width = layoutparams.fill_parent) {////} Mbitmap = Bitmap.c 
      Reatebitmap (Getlayoutparams (). Width, getlayoutparams (). height, config.argb_8888); 
   
      Mcanvas = new Canvas (MBITMAP); 
      Mcanvas.drawcolor (bgcolor); 
    Isdraw = true; 
} @Override    public boolean ontouchevent (Motionevent event) {if (!isdraw) {return true; Switch (event.getaction ()) {case Motionevent.action_down://Contact Press//Touchdown (EVENT.GETRAWX (), E 
        Vent.getrawy ()); 
        Touchdown (Event.getx (), event.gety ()); 
        Invalidate (); 
      Break 
        Case Motionevent.action_move://Contact Mobile Touchmove (Event.getx (), event.gety ()); 
        Invalidate (); 
      Break 
        Case MOTIONEVENT.ACTION_UP://Contact Bounce TouchUp (Event.getx (), event.gety ()); 
        Invalidate (); 
      Break 
      Default:break; 
    return true; 
      private void touchdown (float x, float y) {mpath.reset (); 
      Mpath.moveto (x, y); 
      MX = x; 
    my = y; 
      } private void Touchmove (float x, float y) {float dx = math.abs (X-MX); 
      float dy = math.abs (y-my); if (dx >= touch_tolerance | | dy >= touch_tolerance) {MpatH.quadto (MX, my, (x + MX)/2, (y + Me)/2); 
        MX = x; 
      my = y; 
      } private void TouchUp (float x, float y) {mpath.lineto (x, y); 
      Mcanvas.drawpath (MPath, mpaint); 
    Mpath.reset ();  } 
   
  }

The next step is to use the eraser erase
 

  /** * FileName:RubblerAct.java * @Desc This class will display a scraping area on the activity by calling Text_rubbler, which can start the touch event * @author HTP 
    * @Date 20140312 * @version 1.00/public class Rubbleract extends activity {//scratch after text display 
    Private TextView Tv_rubbler; 
    Get a scrape of the content private sentence msentence; 
   
    The next one private TextView tv_next; 
   
      @Override public void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); 
   
      Setcontentview (This, "Thank you for your patronage", new Rect (rubble,//300,250), 2,1f,14)); 
      Setcontentview (R.layout.rubbler); 
      The color you set must be transparent. ((Text_rubbler) Findviewbyid (R.id.rubbler)). Beginrubbler (0xFFFFFFFF, 1f);//Set the width of the eraser, etc. msentence = NE 
      W sentence (); 
      Random initialization of text Tv_rubbler = (TextView) Findviewbyid (R.id.rubbler); 
      String str = msentence.getsentence (); Tv_rubbler.settext (StR); 
   
      Tv_next = (TextView) Findviewbyid (R.id.tv_next); Click Next Tv_next.setonclicklistener (New Onclicklistener () {@Override public void OnClick (Vie 
          W v) {//TODO auto-generated method stub String str = Msentence.getsentence (); 
          Tv_rubbler.settext (str); 
   
        ((Text_rubbler) Findviewbyid (R.id.rubbler))/initialization state. Beginrubbler (0xFFFFFFFF, 1f); 
   
    } 
      }); 
      Class Rubble extends View {private final int paint_stroke_width; Private final float touch_tolerance; 
      Fill the distance, make the line more natural, soft, the smaller the value, the softer. 
   
      private final int text_size; 
      Private Bitmap Mbitmap; 
      Canvas private Canvas Mcanvas; 
      Brush private Paint Mpaint; 
      Private Path MPath; 
      Private float MX, my; 
   
      Private final int X, Y, W, H; 
   
      Private final Rect Touchrect; Public rubble (context context, String Bgtext, Rect Rect, 
          int paintstrokewidth, float touchtolerance, int textsize) {super (context); 
        Setfocusable (TRUE); 
        Touchrect = rect; 
        W = Rect.right-rect.left; 
        H = Rect.bottom-rect.top; 
        X = Rect.left; 
        Y = Rect.top; 
        Text_size = Textsize; 
        Paint_stroke_width = Paintstrokewidth; 
        Touch_tolerance = touchtolerance; 
        SetBackground (Touchrect, Bgtext); 
   
      Initdrowtools (); 
        } private void SetBackground (Rect Rect, String bgtext) {displaymetrics dm = new Displaymetrics (); 
   
        DM = This.getresources (). Getdisplaymetrics (); 
        Bitmap Bitmap = Bitmap.createbitmap (Dm.widthpixels, Dm.heightpixels, config.argb_8888); 
   
        Canvas Canvas = new Canvas (bitmap); 
        Paint Paint = new Paint (); 
        Paint.setcolor (0x88000000); 
        Paint.setstyle (Style.stroke); 
        Paint.settextalign (Align.center); Paint.settextsize(text_size); 
        Paint.settextscalex (1.5f); 
        Canvas.drawcolor (Color.White); 
            Reprint coordinates are not good control int x = Rect.left + (rect.right-rect.left-bgtext.length () * text_size) 
        /2; 
        int y = rect.top + (rect.bottom-rect.top-text_size)/2; 
        int y = 218+25; 
        Canvas.drawtext (Bgtext, x, y, paint); 
        drawable drawable = new bitmapdrawable (bitmap); 
      Setbackgrounddrawable (drawable); 
        private void Initdrowtools () {//set brush Mpaint = new Paint (); 
        Mpaint.setalpha (0); Brush across the traces will become transparent color mpaint.setcolor (color.black); 
        This cannot be a transparent color mpaint.setxfermode (new Porterduffxfermode (PorterDuff.Mode.DST_OUT)); 
        or//Mpaint.setalpha (0); 
   
        Mpaint.setxfermode (New//Porterduffxfermode (PorterDuff.Mode.DST_IN)); 
        Mpaint.setantialias (TRUE); 
        Mpaint.setdither (TRUE); Mpaint.setstyle(Paint.Style.STROKE); Mpaint.setstrokejoin (Paint.Join.ROUND); Front rounded corner mpaint.setstrokecap (Paint.Cap.ROUND); Posterior rounded corner mpaint.setstrokewidth (paint_stroke_width); 
        Pen wide//Mark MPath = new Path (); 
   
        ; 
        Cover Mbitmap = Bitmap.createbitmap (W, H, config.argb_8888); 
        Mcanvas = new Canvas (MBITMAP); 
   
      Mcanvas.drawcolor (0x88000000); 
        } @Override protected void OnDraw (Canvas Canvas) {Super.ondraw (Canvas); 
        Mcanvas.drawpath (MPath, mpaint); 
        Mcanvas.drawpoint (MX, My, mpaint); 
      Canvas.drawbitmap (Mbitmap, X, Y, NULL); @Override public boolean ontouchevent (Motionevent event) {System.out.print ("x--" + event.get 
        X ()); 
        System.out.println ("y--" + event.gety ()); 
        if (!touchrect.contains (int) event.getx (), (int) event.gety ()) {return false; Switch (event.getaction ()) { 
        Contact Press Case Motionevent.action_down: {touchdown (EVENT.GETRAWX (), Event.getrawy ()); 
          Touchdown (Event.getx ()-Touchrect.left, Event.gety ()-touchrect.top); 
          Invalidate (); 
        Break Case Motionevent.action_move://Contact Mobile Touchmove (Event.getx ()-Touchrect.left, Event.get 
   
          Y ()-touchrect.top); 
          Invalidate (); 
        Break Case MOTIONEVENT.ACTION_UP://Contact Bounce TouchUp (Event.getx ()-Touchrect.left, Event.gety ()-TOUCHR 
          Ect.top); 
          Invalidate (); 
        Break 
        Default:break; 
      return true; 
        private void touchdown (float x, float y) {mpath.reset (); 
        Mpath.moveto (x, y); 
        MX = x; 
      my = y; 
        } private void Touchmove (float x, float y) {float dx = math.abs (X-MX); float dy = Math.ABS (Y-MY); 
          if (dx >= touch_tolerance | | dy >= touch_tolerance) {mpath.quadto (MX, my, (x + MX)/2, (y + Me)/2); 
          MX = x; 
        my = y; 
        } private void TouchUp (float x, float y) {mpath.lineto (x, y); 
        Mcanvas.drawpath (MPath, mpaint); 
      Mpath.reset (); 
    }/** * Keyboard event, when the back button is pressed to ask if you want to press the exit program again///exit time private long exittime = 0; 
          @Override public boolean onKeyDown (int keycode, keyevent event) {if (keycode = = Keyevent.keycode_back && event.getaction () = = Keyevent.action_down) {if (System.currenttimemillis ()-exittime) > 200 
          0) {Toast.maketext (Getapplicationcontext (), "Press the exit procedure again", Toast.length_short). Show (); 
        Exittime = System.currenttimemillis (); 
          else {finish (); 
   
        System.exit (0); 
      return true; 
  }    Return Super.onkeydown (KeyCode, event); 
 } 
   
  }

The implementation effect is as follows:

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