QQ Game Hall of the landlord game is a classic chess game, because it is very entertaining, young and old, all the year round are very popular with players, the player group is very large, this type of popular chess game, in the design of the advantage is not required to teach the players like the guidance, the rules of the game are familiar, need to do is to create the main players A comfortable game environment, so that players can be free to play a happy game.
The design required this time is in the large size of the Android PAD platform for the landlord's transplant and redesign, in the early stage of the design, looking for some PC-side and mobile phone side of the QQ bucket landlord for comparison and analysis.
Analysis and summary of several characteristics
1. Two platforms are mainly blue color, blue can give people a refreshing feeling, Lenovo to the sky, the sea, there is a long time the game will not be tired of the characteristics.
2.PC End Chat and information part on the right side, the iphone side chat hidden in the top button icon, pad Although the screen is large, but with mobility and the complexity of the use of the environment, which determines the interaction needs to follow a simple, clear, structured design form.
The final conclusion, in the pad design with the iphone's simple and clear interactive form, the color continues to follow the blue translucent style, the big tune after the first draft of the conceptual design.
Finally add lively and fine animation effect, make the game more vivid, wonderful.
The pad bucket Landlord project is nearing its end, summing up the experience of the whole project, supporting a variety of dimensions of the mobile phone game design, touch pad This large size design, the biggest feeling is that the design space is larger, large area of space can be more detailed and creative design, the design of fine requirements are also higher. In the design process, also need to pay attention to the image of the reuse and splicing, this point with the phone end, the need to ensure that a certain amount of picture, too large picture volume will increase the failure rate of download, so need to achieve a design effect and the balance of the picture volume.
In the design of the general direction of the time need to communicate more, so as to avoid the design plan to do a lot of details of the final overturned things, wasting time and energy, agile rapid iterative development, frequent fierce encounter, the problem of rapid correction, to ensure good time progress and final product quality.
Throughout the development process, we have experienced countless review and PK, in order to strive for excellence, we all pay hard sweat and a lot of spare time, here thanks UI cyan, product infi, development Juaner, Keezer, Rickylee hard work, Bao Jianfeng from sharpening out, In the game on the line, we look forward to the game on the line and success, but also for the continuous optimization and improve the quality of the game, to create mobile phone QQ casual game brand and strive!
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