Cocos2d-x-3.6 opening description, cocos2d-x-3.6 opening
Prepare to write a column to explain the development process of mobile games through an example starting from the basic section. Hope to help beginners.
Before I also wrote a column, cocos2d-x game development details, at that time I think I have made the most important part of the cocos2d-x clearly, after reading this column should have a deep understanding of cocos2d-x. Later, an intern said that my blog post was too deep to be understood by beginners. This is a problem.
Recently, I reviewed my thinking and prepared to write a series to systematically explain game development. This may be too simple for some people, but this is my purpose. Think about yourself, a few years ago, how difficult it was to switch from an application writing to game development. Newbie encountered some seemingly inconspicuous problems, which may not be worth mentioning for laruence, but these problems have become a huge obstacle for beginners to advance.
I may not write environment configuration, because there are many such blogs on the Internet, you can always find what you want. Of course, I also wrote a mac version of the Environment configuration, cocos2d-x_3.5 environment to build, there is a need to see, it should be helpful.
This column mainly talks about some concepts in the engine and then introduces an example. I may launch a video tutorial to provide some useful information.