Cocos2d-X touch events

Source: Internet
Author: User

Cocos2d-x version 2.1.3

Three steps required to complete a touch event

1. Override the registerWithTouchDispatcher event Method of the parent class.

VirtualvoidregisterWithTouchDispatcher ();

The content is, meaning to re-register in the director class

VoidHelloWorld: registerWithTouchDispatcher () {CCDirector: sharedDirector ()-> getTouchDispatcher ()-> addTargetedDelegate (this, 0, true );}

2. Allow touch. By default, CCLayer does not allow touch. Therefore, you must initialize the init method.

Write

SetTouchEnabled (true );

3. Override the touch method of the parent class


VirtualboolccTouchBegan (CCTouch * touch, CCEvent * event); virtualvoidccTouchMoved (CCTouch * touch, CCEvent * event); virtualvoidccTouchEnded (CCTouch * pTouch, CCEvent * pEvent );

In the first method, a return value is required to indicate whether to accept the touch event. If this parameter is set to true, the message event is not transmitted.


Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.