Delegate and event in C # (2)

Source: Internet
Author: User
Tags prototype definition

Examples of delegation, events, and Observer Design Patterns

The above example is not enough for the following explanation. Let's take a look at a new example. Because we have already introduced a lot of content, the progress in this section will be slightly faster:

If we have a high-end water heater, we can power it on. When the water temperature exceeds 95 degrees: 1. The speaker will start to send a voice to tell you the temperature of the water; 2. the LCD screen will also change the display of the water temperature to prompt that the water has been burned out.

Now we need to write a program to simulate the water burning process. We will define a class to represent the water heater. We call it heater, which has a field representing the water temperature, called temperature; of course, there is also an essential method of water supply heating, boilwater (), a method of Voice Alarm makealert (), a method of displaying water temperature, showmsg ().

Namespace delegate {
Class heater {
Private int temperature; // Water Temperature
// Boil water
Public void boilwater (){
For (INT I = 0; I <= 100; I ++ ){
Temperature = I;

If (temperature> 95 ){
Makealert (temperature );
Showmsg (temperature );
}
}
}

// Send a voice alarm
Private void makealert (int param ){
Console. writeline ("alarm: Tick, water has been {0} degrees:", Param );
}

// Display the water temperature
Private void showmsg (int param ){
Console. writeline ("display: The water is almost open. Current temperature: {0. ", Param );
}
}

Class program {
Static void main (){
Heater ht = new heater ();
Ht. boilwater ();
}
}
}

Introduction to the Observer Design Mode

The above example can obviously complete the work we described earlier, but it is not good enough. It is assumed that the water heater is composed of three parts: water heater, alarm, and display, which are from different manufacturers and assembled. So, it should beWater HeaterIt is only responsible for boiling water. It cannot issue an alarm or display the water temperature.AlarmAlert,DisplayThe prompt and water temperature are displayed.

At this time, the above example should look like this:

// Water Heater
Public class heater {
Private int temperature;

// Boil water
Private void boilwater (){
For (INT I = 0; I <= 100; I ++ ){
Temperature = I;
}
}
}

// Alarm
Public class alarm {
Private void makealert (int param ){
Console. writeline ("alarm: Tick, water has been {0} degrees:", Param );
}
}

// Display
Public class display {
Private void showmsg (int param ){
Console. writeline ("display: the water has been burned out. Current temperature: {0. ", Param );
}
}

There is a problem: how to notify the alarm and display when the water is turned on? Before proceeding, let's take a look at the observer design mode. The observer design mode mainly includes the following two types of objects:

  1. Subject: A monitoring object, which usually contains content of interest to other objects. In this example, the water heater is a monitoring object, and the content that other objects are interested in is the temprature field. When the value of this field is approaching 100, the data is constantly sent to the object that monitors it.
  2. Observer: The monitor that monitors subject. When something in a subject occurs, it notifies observer, and the observer takes corresponding action. In this example, the observer has an alarm and a monitor, and they take the action of issuing an alarm and displaying the water temperature respectively.

In this example, the sequence of events should be as follows:

  1. The alarm and monitor tell the water heater that it is interested in its temperature (registered ).
  2. The water heater retains reference to alarms and monitors after it is known.
  3. When the water temperature exceeds 95 degrees, the water heater automatically calls the makealert () method of the alarm and the showmsg () method of the monitor by referencing the alarm and display.

There are many examples like this. gof abstracts it and is called the observer design pattern:The observer design mode is used to define a one-to-many dependency between objects, so that when the state of an object changes, other objects dependent on it will be automatically notified and updated. The observer mode is a loosely coupled design mode.

Observer Design Mode for implementing examples

We have already introduced a lot of delegation and events before, and it should be easy to write code now. Now we will give the code directly here and explain it in the annotations.

Using system;
Using system. Collections. Generic;
Using system. text;

Namespace delegate {
// Water Heater
Public class heater {
Private int temperature;
Public Delegate void boilhandler (int param); // declare the delegate
Public event boilhandler boilevent; // declare an event

// Boil water
Public void boilwater (){
For (INT I = 0; I <= 100; I ++ ){
Temperature = I;

If (temperature> 95 ){
If (boilevent! = NULL) {// if an object is registered
Boilevent (temperature); // call the methods of all registered objects
}
}
}
}
}

// Alarm
Public class alarm {
Public void makealert (int param ){
Console. writeline ("alarm: Tick, water has been {0} degrees:", Param );
}
}

// Display
Public class display {
Public static void showmsg (int param) {// static method
Console. writeline ("display: The water is almost burned out. Current temperature: {0. ", Param );
}
}

Class program {
Static void main (){
Heater heater = new heater ();
Alarm alarm = new alarm ();

Heater. boilevent + = alarm. makealert; // Registration Method
Heater. boilevent + = (new alarm (). makealert; // Method for registering anonymous objects
Heater. boilevent + = display. showmsg; // register the static method

Heater. boilwater (); // The method of boiling water, which automatically calls the method of registering an object
}
}
}
Output:
Alarm: The water is 96 degrees away:
Alarm: The water is 96 degrees away:
Display: the water is boiling. The current temperature is 96 degrees.
// Omit...

Delegate and event in. NET Framework

Although the above example completes what we want to do, we are not only confused: Why is the event model in. NET Framework different from the above? Why are there many eventargs parameters?

Before answering the above questions, we should first understand the encoding specifications of. NET Framework:

  • The name of the delegate type should end with eventhandler.
  • Prototype definition of the delegate: There is a void returned value, and two input parameters are accepted: an object type, and an eventargs type (or inherited from eventargs ).
  • The event is named as the part left after the eventhandler is removed by the delegate.
  • The types inherited from eventargs should end with eventargs.

Next, let's explain:

  1. The parameter of the object type in the delegate declaration prototype represents the subject, that is, the monitoring object. In this example, it is the heater (water heater ). A callback function (such as makealert of alarm) can be used to access the event-triggered object (heater ).
  2. The eventargs object contains the data that the observer is interested in. In this example, It is temperature.

In fact, the above is not only for coding specifications, but also makes the program more flexible.For example, if we not only want to get the temperature of the water heater, but also want to get its production date, model, and price in the observer side (alarm or display) method, the delegation and method declaration will become very troublesome. If we pass the water heater reference to the method of the alarm, we can directly access the water heater in the method.

Now we can rewrite the previous example to make it conform to. NET Framework specifications:

Using system;
Using system. Collections. Generic;
Using system. text;

Namespace delegate {
// Water Heater
Public class heater {
Private int temperature;
Public string type = "realfire 001"; // Add a model for demonstration
Public String area = "China Xian"; // Add the origin as a demo
// Declare the delegate
Public Delegate void boiledeventhandler (Object sender, boiledeventargs E );
Public event boiledeventhandler boiled; // declare the event

// Define the boiledeventargs class and pass the information to the observer.
Public class boiledeventargs: eventargs {
Public readonly int temperature;
Public boiledeventargs (INT temperature ){
This. temperature = temperature;
}
}

// The class inherited from heater can be rewritten so that the inherited class rejects the monitoring of other objects.
Protected virtual void onboiled (boiledeventargs e ){
If (boiled! = NULL) {// if an object is registered
Boiled (this, e); // call the method of all registered objects
}
}

// Boil water.
Public void boilwater (){
For (INT I = 0; I <= 100; I ++ ){
Temperature = I;
If (temperature> 95 ){
// Create a boiledeventargs object.
Boiledeventargs E = new boiledeventargs (temperature );
Onboiled (E); // call the onbolied Method
}
}
}
}

// Alarm
Public class alarm {
Public void makealert (Object sender, heater. boiledeventargs e ){
Heater heater = (heater) sender; // are you familiar with this?
// Access public fields in sender
Console. writeline ("alarm: {0}-{1}:", heater. Area, heater. type );
Console. writeline ("alarm: Tick, water has {0} degrees:", E. Temperature );
Console. writeline ();
}
}

// Display
Public class display {
Public static void showmsg (Object sender, heater. boiledeventargs e) {// static method
Heater heater = (heater) sender;
Console. writeline ("display: {0}-{1}:", heater. Area, heater. type );
Console. writeline ("display: The water is almost burned out. Current temperature: {0. ", E. Temperature );
Console. writeline ();
}
}

Class program {
Static void main (){
Heater heater = new heater ();
Alarm alarm = new alarm ();

Heater. Boiled + = alarm. makealert; // Registration Method
Heater. Boiled + = (new alarm (). makealert; // Method for registering anonymous objects
Heater. Boiled + = new heater. boiledeventhandler (alarm. makealert); // You can also register
Heater. Boiled + = display. showmsg; // register the static method

Heater. boilwater (); // The method of boiling water, which automatically calls the method of registering an object
}
}
}

Output:
Alarm: China Xian-realfire 001:
Alarm: The water is 96 degrees away:
Alarm: China Xian-realfire 001:
Alarm: The water is 96 degrees away:
Alarm: China Xian-realfire 001:
Alarm: The water is 96 degrees away:
Display: China Xian-realfire 001:
Display: the water is boiling. The current temperature is 96 degrees.
// Omit...

Summary

In this article, I first introduced the concept of delegation, what to do with delegation through a greetingpeople applet, and then introduced the event, next, we will give a rough description of the intermediate code generated by the delegate and event.

In the second example of a slightly complex water heater, I briefly introduced the observer design mode, completed the mode by implementing this example, and then described it.. NET Framework.

I hope this article will help you.

This article cited from: http://www.tracefact.net/CSharp-Programming/Delegates-and-Events-in-CSharp.aspx

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