There is such a configuration in android.mk:
Local_path: = $ (Call my-dir) include $ (clear_vars) $ (Call import-add-path,$ (Local_path)/. /.. /cocos2d) $ (Call import-add-path,$ (Local_path)/. /.. /cocos2d/external) $ (call import-add-path,$ (Local_path)/. /.. /cocos2d/Cocos) $ (Call import-add-path,$ (Local_path)/. /.. /cocos2d/cocos/editor-Support ) Local_module:=Cocos2dcpp_sharedlocal_module_filename:=Libcocos2dcpplocal_src_files:= hellocpp/main.cpp ./.. /classes/AppDelegate.cpp ./.. /classes/MainScene.cpp ./.. /classes/GameMenuScene.cpp ./.. /classes/HelloWorldScene.cpp ./.. /classes/mylibs/FHelper.cpp ./.. /classes/mylibs/MAnimate.cpp ./.. /classes/mylibs/node_ex.cpp ./.. /classes/mylibs/ui/MyButton.cpp ./.. /classes/PausePanel.cpp ./.. /classes/GameOverPanel.cpp ./.. /classes/Global.cpp ./.. /classes/TopUI.cpp ./.. /classes/MouseObj.cpp local_c_includes:= $ (local_path)/... /.. /classeslocal_whole_static_libraries:=cocos2dx_staticlocal_whole_static_libraries+=cocosdenshion_static# local_whole_static_libraries+=box2d_static# local_whole_static_libraries+=cocosbuilder_static# local_whole_static_libraries+=spine_staticlocal_whole_static_libraries+=cocostudio_static# local_whole_static_libraries+=cocos_network_static# local_whole_static_libraries+=Cocos_extension_staticinclude $ (build_shared_library) $ (Call import-module,.) $ (Call import-module,audio/Android) # $ (Call import-module,box2d) # $ (Call import-module,editor-support/cocosbuilder) # $ (Call import-module,editor-support/Spine) $ (Call import-module,editor-support/Cocostudio) # $ (Call import-module,network) # $ (Call import-module,extensions)
Eclipse Project ' cocostudio/cocostudio.h ' file not found