Fans of the Game Engine FLAG "complained" about DevStore and flagdevstore
Abstract: FLAG is an open source HTML5 designed for 2D game development.Game EngineSupports any HTML5-compatible devices, including the Box2D physical engine, browser-based editor POLE, and the measurement and Event System WIND, it is a professional and complete HTML5 game development solution.
Yesterday, xiaobian received a complaint from the fans about the delay in recording the FLAG. It was because it was not very popular, and I still wanted to look down on people. Recently, I have been looking at the FLAG game engine with an unapologetic and uneasy mood. You should not say that the harvest is not small ~
FLAG has rich attributes and methods. In addition to the objects, worlds, debugging, TimeStep, and other attributes contained in the Box2D physical engine, it also contains FPS, canvas, pointer, GUI, tilesToDraw, etc, in method, FLAG. actor () supports returning an Actor value in the scenario, FLAG. addJoint () can be added with a Joint and FLAG between two actors. drawSprites_GUI () can be used to render sprite objects. When loading a scenario, you can use FLAG. setUpBox2D () is used to set the physical world of Box2D.
Look at the example ~
Zac Zidik, a multimedia expert and education game developer from Pennsylvania State University, said there are two main reasons for the initial development of FLAG:
First, you want to create a reusable object, process, and code for educational game development, because developers often encounter such a problem when starting a new game project, it is always tedious to start from the beginning, while FLAG can provide a high starting point for the project, which can help developers reduce most of the development time.
Second, Zidik said, "When I imagined the FLAG, the most common development environment for WEB games was Flash, but Flash had an inheritance problem, for example, unable to support emerging mobile devices, nor meet cross-platform requirements, so some new features of HTML5 were first attempted when HTML5 was not popular in the early days. Facts also prove that we are right in technology ."
DevStore editor message ~ There are tens of millions of services in the world, and David is not idle. If there are any omissions, we will not bother, so we will recommend them for mutual understanding ~