Android 4: getting started with game programming
Author: chszs, reprinted with note. Blog homepage: http://blog.csdn.net/chszs
For programmers, game programming is not an easy task. Many people have thought about or developed a game, but it is easy to develop a game, so many developers have put this idea out of life.
More and more people are learning about Android development in China, and various applications on the Android platform are also emerging. Games supporting Android are undoubtedly the star direction and one of the most promising directions. However, the threshold for game development is high. Many developers can write Java programs, but when they hear about game development, they will immediately take a break. What should I do? Android 4 game programming entry Classic is undoubtedly an ax to cut the threshold, allowing developers to easily enter the game development industry.
The structure of this book android4 getting started with game programming is roughly as follows:
The first two chapters provide an overall introduction to Android development, allowing developers who are still unfamiliar with Android development to quickly enter the door for Android development. For programmers familiar with Android development, skip these two chapters.
Chapter 3 and Chapter 4 describe the basis of Game Development and the API introduction of Android in game development. The content includes introduction of game types, such as casual games, puzzle games, NLP games, core game mechanisms, compiling a story and an artistic style. There are also APIs for game development, including API introduction for processing input devices, File Processing API introduction, audio and sound API introduction, and music stream API introduction,
Chapter 5 and chapter 6 describe the android game development framework. This example of mr. Nom game is used throughout the development. The development of the example game explains how to use the android game framework.
Chapter 7, Chapter 8 and chapter 9 Introduce the 2D graphics library of OpenGL ES and how to use it in the game. Including texture creation and use, semi-transparent hybrid processing, 2D transformation, vector, physical law usage, 2D camera, etc. The development process is explained in the super jumper example game.
Chapter 10, 11 and 12 describe the introduction of OpenGL ES 3D graphics library and how to apply these libraries in games. These include Z-buffer, 3D mesh, matrix and transformation techniques, application of vector, light source, material and other knowledge, and collision detection.
Chapter 2 introduces the droid invaders example game and outlines the entire process of 3D game development.
The last chapter 13th and 14 detail how to publish the knowledge of Android games and how to further improve them.
After reading this book, you will no longer be a layman in game programming, but it is impossible for you to become a game developer if you want to finish learning this book. It is an ax that helps you get started with game development. To become a game developer, you have to rely on your own practices, write more programs, and constantly improve yourself in practice. Start with getting started!