Preface
You can drag images by sliding your fingers on the screen on any mobile phone. In fact, this is very simple in Android. I will explain it to you in detail below.
Ideas
First, we need the Gallery object, which is also known as the Gallery object. Everyone knows about the Gallery. In real life, the Gallery stores the specific paintings painted by painters, what else do I need? You also need a specific image, which is actually an ImageView object. How can I fill the painted image in the gallery? Here we need a filler, that is, BaseAdapter.
Steps
I. layout file writing
1.1: Layout file main. xml
<? Xml version = "1.0" encoding = "UTF-8"?>
<LinearLayout xmlns: android = "http://schemas.android.com/apk/res/android"
Android: orientation = "vertical" android: layout_width = "fill_parent"
Android: layout_height = "fill_parent">
<Gallery
Android: id = "@ + id/gallery"
Android: layout_width = "fill_parent"
Android: layout_height = "fill_parent"
/>
</LinearLayout>
Ii. Code File writing
2. 1: MainActivity. java
Package com. menglin. gallery;
Import android. app. Activity;
Import android. content. Context;
Import android. OS. Bundle;
Import android. view. View;
Import android. view. ViewGroup;
Import android. widget. BaseAdapter;
Import android. widget. Gallery;
Import android. widget. ImageView;
Public class MainActivity extends Activity
{
@ Override
Public void onCreate (Bundle savedInstanceState)
{
Super. onCreate (savedInstanceState );
// Load the layout file main. xml
SetContentView (R. layout. main );
// Obtain the Gallery object through the findViewById () method
Gallery gallery = (Gallery) findViewById (R. id. gallery );
// Add an ImageAdapter and set it to Gallery
Gallery. setAdapter (new ImageAdapter (this ));
}
Public class ImageAdapter extends BaseAdapter
{
Private Context context;
// Use the System icon image as the Image Library Source
Private int [] imageids =
{
Android. R. drawable. btn_minus,
Android. R. drawable. btn_radio,
Android. R. drawable. ic_lock_idle_low_battery,
Android. R. drawable. btn_radio,
Android. R. drawable. btn_dialog
};
// Constructor. This constructor has only one parameter, that is, the Context of the number to be stored.
Public ImageAdapter (Context c)
{
This. context = c;
}
// Obtain the total number of defined Images
Public int getCount ()
{
Return imageids. length;
}
// Obtain the array of images in the current container
Public Object getItem (int position)
{
Return position;
}
// Obtain the array ID of the image in the current container
Public long getItemId (int position)
{
Return position;
}
// Obtain the Image view to be displayed and input an array ID to read the image
Public View getView (int position, View convertView, ViewGroup parent)
{
// Create an ImageView object
ImageView imageview = new ImageView (context );
// Set the image to the ImageView object
Imageview. setImageResource (imageids [position]);
// Reset the image width and height
Imageview. setScaleType (ImageView. ScaleType. FIT_XY );
// Reset the width and height of Layout.
Imageview. setLayoutParams (new Gallery. LayoutParams (120,120 ));
Return imageview;
}
// Return the size of the view by getScale () based on the displacement from the center.
Public float getScale (boolean focused, int offset)
{
Return Math. max (0, 1.0f/(float) Math. pow (2, Math. abs (offset )));
}
}
}
The running effect is as follows:
We drag from right to left with our fingers