Java version of SLG game development--data reading and saving

Source: Internet
Author: User

When it comes to SLG game development, no matter how it works, it can not be separated from all kinds of data processing, in general, the more professional the game, the amount of data to be processed will be relatively large, the classification is more detailed.

The game can not be separated from the art, also inseparable from planning, the parameters of the Professional division is also the evaluation of a SLG game is one of the necessary indicators of excellence. The so-called good game only picture, the soundtrack is absolutely not enough, do "Liang" is very easy, do "special" is very difficult.

For example, Japan's Super Robot War series, since the beginning of the early 90, has been involved in more than 60 anime, the appearance of more than 600 well-known figures, almost all of Japan's well-known robot animation body (and of course, there are regrets, such as mobile police). These characters are not divided into good and evil, each has its own fans, each has its own admirers. Invite these "Kings" to appear, if still do not good, too strong or too weak on one side, or the emergence of "gorgeous" skills did not appear, Japan's "ACG curtilage" anger is very scary, is the so-called "Akihabara before a roar, Tokyo also to shake three shakes."

To grasp the character of the animation, the role of the parameters of the setting, played a particularly important role.

Here I can't help but think of a great God, is src (simulation RPG construction) The author of the Devil Kei. This guy started using VB5.0 in the late 90 to make SRC, the Machine Warfare fan tool, and I read the first paragraph of the program code, it is a magazine with the SRC0.6 version of the appendix and its source code, at that time I even VB is what do not know, a thorough reading of the heavenly book, so only to buy books to delve into VB ... Flash 10 years, VB6.0 I have put down a long time, he incredibly still in the update SRC, and still use VB5 development, I am not surprised by the diligence of the devil and focus. 10 years, I do not believe that Kei will not use a more convenient tool to make SRC, but he did not, just put VB5 this now a lot of people use all the antique-grade tools (actually I did not use it) To make a well-known Asian machine warfare fan development tool, 10 years of this person's website traffic accumulated more than 16.9 million, and I have really seen many fans of the SLG game is the use of SRC development. The Japanese is really terrible, incredibly some people can study VB5 so long, if put this kind of vigor in the work, think I all shudder, have such persistence and abandon the spirit, in Asia China's biggest potential opponent is always non-Japan ... Cough, pull away.

SRC run screen, run requires VB5 runtime, and a Japanese Windows environment. (or first with AppLocale to the code, and then to the Japanese script garbled after loading)

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